
Gaming
Eleventh Hour Games is an all-remote indie game development studio focused on creating immersive gaming experiences. They are currently working on the action role-playing game (ARPG), Last Epoch, which involves players traveling through time and exploring a world filled with dark empires, wrathful gods, and untouched wilds. The studio is passionate about building creative worlds and is looking for talented individuals to join their remote team.
October 11

Gaming
Eleventh Hour Games is an all-remote indie game development studio focused on creating immersive gaming experiences. They are currently working on the action role-playing game (ARPG), Last Epoch, which involves players traveling through time and exploring a world filled with dark empires, wrathful gods, and untouched wilds. The studio is passionate about building creative worlds and is looking for talented individuals to join their remote team.
⢠Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements ⢠Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps ⢠Build simple geometry with proper UVs for VFX purposes ⢠Place and tune effects throughout environments, encounters, and cinematics to support gameplay, narrative, and visual clarity ⢠Orchestrate layered VFX events, managing timing and blending for believable impact ⢠Create simulations for gameplay elements such as destruction, elemental effects, and environmental ambience ⢠Optimize VFX for framerate and memory without sacrificing quality ⢠Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements ⢠Lead and mentor VFX team members, providing feedback, guidance, and professional development ⢠Help establish and refine the VFX pipeline, ensuring scalability and efficiency as the project grows ⢠Maintain consistency with the overall art direction while pushing for innovation and creative excellence
⢠7+ years of professional experience creating VFX in real-time game engines ⢠1+ years of experience in leadership or people management, including mentoring and/or building a VFX pipeline ⢠Technical skills with real-time engines such as Unity or Unreal ⢠Proficiency with shader creation, particle systems, and VFX tools ⢠Animation and timing skills with a strong sense of motion and impact ⢠Artistic eye, with the ability to translate reference materials into high-quality real-time effects ⢠Collaboration and communication skills across art, design, and engineering ⢠Ability to work independently with minimal oversight while driving team output
⢠Flexible fully remote working arrangements ⢠US Employees 90% premium paid for employee, 100% premium paid for dependents health insurance ⢠US Employees 30% paid premium on Dental and Vision plans ⢠35 Paid time off days, received at start of the year ⢠401K for U.S. based employees
Apply NowOctober 10
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