Senior Technical Sound Designer

November 24

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Logo of Escape Velocity Entertainment

Escape Velocity Entertainment

Gaming

Escape Velocity Entertainment is a gaming company focused on developing video games that blend new genres with diverse characters and inclusive gameplay. Their aim is to create games that are accessible to players of all skill levels and backgrounds, providing both challenge and choice within rich, engaging worlds. They emphasize diversity, equity, and inclusion in their game design, ensuring players can reach the stars, have fun, and compete regardless of physical limitations, identity, or social network.

51 - 200 employees

🎮 Gaming

📋 Description

• Working with audio designers and other disciplines to design, prototype, and implement audio systems. • Creating and implementing audio systems via middleware like Audiokinetic Wwise and/or Unreal Engine 5 • Collaborating with other disciplines to ensure audio is incorporated into all aspects of gameplay and enhances game experience. • Working with the audio Team and project producers to spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope. • Working with the Audio and Core Tech teams to develop, document, and optimise internal audio technology and systems. • Working with the Audio team and other disciplines to ensure an optimal level of audio performance on projects via profiling and testing of in-game audio. • Developing and maintaining documentation on created systems. • Being a positive advocate and representative for the audio team within the studio and externally.

🎯 Requirements

• Proven experience in audio implementation and mixing abilities for games • Shipped a game with Unreal + Wwise, or worked on a near-completion AAA title that was canceled • Exceptional communicator with strong mentoring capability • Understanding of technical audio, such as designing, implementing, and optimising audio systems and structures within middleware and game engines • Understanding of the game audio workflow and how it interacts with other disciplines. • Experience with Unreal Engine 4/5 and Blueprints • Experience with Audio Middleware (Audiokinetic Wwise preferred) • Able to work to differing feature sets and requirements between different consoles and formats • • Experience with source control software, such as P4V • Experience in Audio Design for games or other media • Experience in scripting

🏖️ Benefits

• A generous PTO allowance • Summer and Winter holidays studio closure (separate to PTO allowance) • Private Medical & Dental Healthcare • Private Mental Health scheme • A generous annual Health & Wellbeing allowance • Discretionary Studio Bonus • Top range tech for your home set up • Other benefits based on your region

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