Lead Game Designer

🔥 1 hour ago

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Logo of Game District

Game District

201 - 500 employees

Founded 2016

🎮 Gaming

🤝 B2B

📣 Marketing

Gaming • B2B • Marketing

Game District is a mobile-focused games publisher and developer leading the MENA region’s game industry. The company publishes and markets a large portfolio of mobile titles (1000+ games), claims 5. 1 billion downloads and 20M+ daily active users, and employs 500+ people. Game District partners with IP holders and content creators to develop, monetize, and market games, offers concept-to-execution services for building game universes, and provides an analytics suite called Growth Sandbox to drive data-driven player acquisition and engagement. It also operates a network of studios and works with advertising partners to scale games.

📋 Description

• Own the design vision for all products, setting the design foundation and guiding designers at a high level. • Align with Studio Head and Game Leads on where each game's design is headed. • Co-own the design direction of each product with Game Leads; escalate major design pivots to the Studio Head. • Turn ambiguity into clear design direction and build-ready decisions. • Set and maintain standards for all design documentation, sheets, A/B tests, and playtesting protocols. • Review specs, economy and progression sheets, and feature docs for completeness, clarity, and applied data analytics. • Lead the design of major systems where needed: core loop, progression, economy, monetization, and LiveOps. • Establish and maintain a clear design quality bar across the studio. • Hire, onboard, and mentor game designers to be multidisciplinary and eventually specialize across three domains: Gameplay, Retention & Engagement; Economy, Progression & Data; Monetization & LiveOps. • Run weekly 1:1s with all direct reports. • Build successor capability: at least one designer ready to lead design on a product. • Reduce the number of design decisions that escalate to Game Leads and the Studio Head. • Own the studio-wide A/B testing pipeline and set best practices for hypotheses, test documentation, analysis, and decision-making. • Co-own A/B test and feature-shipping prioritization with Game Leads. • Convert test insights into backlog priorities and measurable design actions. • Lead R&D in game design tools and best practices, data analysis pipelines and dashboards, and predictive modelling. • Stay current on every product's analytics and dashboards. • Learn and apply data analytics and predictive modelling to at least one product. • Involve the whole studio in frequent playtesting sessions (our products and beyond). • Maintain a personal playtime practice of roughly 3 hours per product weekly, and feed notes into designer 1:1s. • Attend design reviews as a participant and quality challenger, not the sole decision-maker. • Keep leadership updated with clear status, risks, and next steps. • Write concise decision notes that reduce confusion and rework. • Ensure the team has clarity on what success looks like for each design initiative.

🎯 Requirements

• 5-10+ years in mobile F2P game design, with meaningful time spent leading or mentoring designers. • Shipped multiple live products or major updates, not just prototypes. • Strong systems design fundamentals: gameplay, retention, progression, economy, monetization, LiveOps. • Strong design documentation: specs, economy and progression sheets, and tuning plans that engineers and artists can build without guessing. • A/B testing ownership: hypotheses, test design, analysis, and decision-making. • Comfortable with product analytics and dashboards (e.g., ByteBrew, Adjust) to drive design decisions. • Comfortable leading remotely and influencing without authority. • Very strong English (written and spoken).

🏖️ Benefits

• High-ownership role • Must be available for key overlap hours with GMT+5

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