
201 - 500 employees
Founded 2016
🎮 Gaming
🤝 B2B
📣 Marketing
Gaming • B2B • Marketing
Game District is a mobile-focused games publisher and developer leading the MENA region’s game industry. The company publishes and markets a large portfolio of mobile titles (1000+ games), claims 5. 1 billion downloads and 20M+ daily active users, and employs 500+ people. Game District partners with IP holders and content creators to develop, monetize, and market games, offers concept-to-execution services for building game universes, and provides an analytics suite called Growth Sandbox to drive data-driven player acquisition and engagement. It also operates a network of studios and works with advertising partners to scale games.
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201 - 500 employees
Founded 2016
🎮 Gaming
🤝 B2B
📣 Marketing
Gaming • B2B • Marketing
Game District is a mobile-focused games publisher and developer leading the MENA region’s game industry. The company publishes and markets a large portfolio of mobile titles (1000+ games), claims 5. 1 billion downloads and 20M+ daily active users, and employs 500+ people. Game District partners with IP holders and content creators to develop, monetize, and market games, offers concept-to-execution services for building game universes, and provides an analytics suite called Growth Sandbox to drive data-driven player acquisition and engagement. It also operates a network of studios and works with advertising partners to scale games.
• Help raise production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives. • Center role on improving retention, monetization, and player experience. • Audit current production/design workflow and identify bottlenecks + root causes. • Turn ambiguity into clear decisions and build-ready specs. • Coach producers/designers to run higher-quality executions independently. • Drive iteration through structured playtests and fast feedback loops. • Train and mentor internal producers/designers through reviews and workshops.
• 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus). • Shipped multiple live products or major updates (not just prototypes). • Strong systems design fundamentals: progression, economy, rewards, monetization, LiveOps • Strong production fundamentals: scope control, planning, cross-team coordination, risk management • Excellent written communication: You can create specs that engineers/artists can build without guessing. • Comfortable leading remotely and influencing without authority. • Very strong English (written + spoken).
• High ownership role — we care about outcomes, not meetings. • Must be available for key overlap hours with GMT+5 for reviews and alignment.
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