
201 - 500 employees
đ Security
đ¤ Artificial Intelligence
Cloud Computing ⢠Security ⢠Artificial Intelligence
Gcore is a global provider of cloud, edge, and AI solutions that accelerate AI training, deliver comprehensive cloud services, enhance content delivery, and protect servers and applications. With over 180 points of presence worldwide and a network capacity of 200+ Tbps, Gcore offers secure, flexible, and scalable infrastructure services. Its integrated offerings, including Edge Cloud, Edge Network, Edge Security, and AI Infrastructure, are designed to meet the needs of businesses looking to scale and control their global infrastructure efficiently. Gcore also provides robust DDoS protection and origin shielding to ensure uninterrupted online operations, making it a trusted partner for thousands of businesses worldwide.
đ April 25
đľđą Poland â Remote
â° Full Time
đ˘ Junior
đĄ Mid-level
đż 3D Artist
đŤđ¨âđ No degree required
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201 - 500 employees
đ Security
đ¤ Artificial Intelligence
Cloud Computing ⢠Security ⢠Artificial Intelligence
Gcore is a global provider of cloud, edge, and AI solutions that accelerate AI training, deliver comprehensive cloud services, enhance content delivery, and protect servers and applications. With over 180 points of presence worldwide and a network capacity of 200+ Tbps, Gcore offers secure, flexible, and scalable infrastructure services. Its integrated offerings, including Edge Cloud, Edge Network, Edge Security, and AI Infrastructure, are designed to meet the needs of businesses looking to scale and control their global infrastructure efficiently. Gcore also provides robust DDoS protection and origin shielding to ensure uninterrupted online operations, making it a trusted partner for thousands of businesses worldwide.
⢠Creating game worlds and environments. ⢠Create, optimize, and implement 3D assets for maps, from initial sketches to full integration into the game. ⢠Creating photorealistic assets that meet the standards of modern AAA projects ⢠Preparing assets for game engines and ensuring they run correctly in real time ⢠Creating and configuring materials, tiles, and decals ⢠Working with high-poly photogrammetric objects ⢠Performance optimization and bug fixing
⢠At least 2 years of experience as a 3D artist in the game development industry. ⢠Experience creating AAA games is a plus. ⢠Knowledge of processes: ⢠- Knowledge of the PBR pipeline ⢠- Creating optimized low-poly and high-quality high-poly ⢠- Knowledge of ZBrush for Hard Surface ⢠- Optimized UV mapping, using overlaps and trims ⢠- Bug-free map baking ⢠- Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals ⢠- Working with trim sheets and tile textures ⢠Ability to work in a team with artists, designers, and technical specialists ⢠Good problem-solving skills and attention to detail ⢠Willingness to learn new tools and technologies ⢠Proactive, independent, and curious ⢠Language: English at basic level, other languages will be a plus.
⢠Equal Opportunity Employer
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