
51 - 200 employees
Founded 1993
đŽ Gaming
đ¤ B2B
Gaming ⢠Software ⢠B2B
High Voltage Software is a video game development studio that has been crafting amazing games since 1993. Known for their creativity and passion, the studio specializes in various aspects of software development, from cutscenes to gameplay analytics. They have released titles across almost every gaming platform and are continuously pushing towards innovative projects in the gaming industry.
đ May 20
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51 - 200 employees
Founded 1993
đŽ Gaming
đ¤ B2B
Gaming ⢠Software ⢠B2B
High Voltage Software is a video game development studio that has been crafting amazing games since 1993. Known for their creativity and passion, the studio specializes in various aspects of software development, from cutscenes to gameplay analytics. They have released titles across almost every gaming platform and are continuously pushing towards innovative projects in the gaming industry.
⢠Design, build, and polish game levels from concept and blockout through final ship quality. ⢠Implement gameplay elements such as encounters, puzzles, objectives, and scripted events using Blueprints and in-engine tools. ⢠Collaborate with artists, engineers, and designers to integrate gameplay, art, and technical systems seamlessly. ⢠Apply level design fundamentals (flow, pacing, composition, player guidance) and incorporate playtest feedback to iterate on quality. ⢠Create basic custom blockout geometry and maintain clear level documentation.
⢠1+ year of professional level design experience in the game industry. ⢠Strong understanding of core level design principles and end-to-end level production. ⢠Minimum 2 years of Unreal Engine 5 experience, with proficiency with Unreal Engine Blueprints and common level systems (e.g., World Partition, Data Layers, OFPA). ⢠Experience with advanced level techniques such as HLODs, RVT, or PCG. ⢠Ability to debug gameplay/blueprint issues and work with limited supervision. ⢠Strong collaboration and communication skills. ⢠English proficiency: B2 or higher required ⢠Bonus points: ⢠Unreal Engine experience with Nanite and Sequencer. ⢠Working knowledge of Lumen, World Partition and basic networking/replication concepts. ⢠Secondary technical skills (animation, UI/widgets, advanced Blueprint systems). ⢠Exposure to multiplayer projects or performance optimization workflows. ⢠Portfolio with shipped or production-quality levels.
⢠Opportunity to work on some of the biggest AAA games in the industry ⢠Great work-life balance ⢠Collaborative and casual work environment ⢠Competitive salary ⢠Comprehensive benefits package including medical, dental and vision ⢠401K plan
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