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Live Ops Game Designer

Job not on LinkedIn

🔥 7 minutes ago

🇨🇾 Cyprus – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

⚙️ Operations

🗣️🇷🇺 Russian Required

Where this job comes from

Posted on HYPERHUG's careers page, not through a job board

First seen by Remote Rocketship 7 minutes ago

Logo of HYPERHUG

HYPERHUG

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.

📋 Description

• Design and manage LiveOps features, including events, passes, and offers, from initial concept and scheduling through launch • Generate themes and concepts for gacha, battle passes, and offers • Collaborate with 2D/3D art teams by defining requirements, briefing leads, and managing asset pipelines for in-game features and content • Keep the web shops filled with fresh content and an up-to-date assortment • Configure and implement game content in Unity • Run A/B tests, analyze the performance of events, passes, and offers, and use findings to improve future iterations

🎯 Requirements

• 3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games • Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis • Strong hands-on experience with Unity • Proven work in cross-functional teams: dev, art, analytics, marketing • Extensive player experience and strong interest in the shooter genre • English - B1+ level • Russian - C1 level • Must have hands-on experience in Unity • Russian language proficiency at C1 level or higher

🏖️ Benefits

• Competitive salary • A passionate and supportive team that values creativity and ownership • Opportunities for professional growth • A culture built on initiative, transparency, and collaboration

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