Engineering Manager – VR & App Unit

Job not on LinkedIn

🕒 March 2

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Logo of Infomediji

Infomediji

51 - 200 employees

Founded 2013

🥽 AR/VR

📱 Media

AR/VR • Media

Infomediji is a spatial media and immersive-technology company that builds virtual reality platforms and spatial computing experiences. The company develops a VR platform called Passthrough and focuses on creating immersive spatial media and applications, with offices in Ljubljana, Limassol and remote team members.

📋 Description

• Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit • Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile) • Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play • Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk • Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules • Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response • Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement • In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release • Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit • Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way

🎯 Requirements

• 5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop) • Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions) • Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar) • Track record of hiring, growing, and retaining strong engineers • Experience owning delivery commitments and driving predictable execution in a product engineering environment • Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices • Experience with crash reporting, telemetry, and app performance monitoring tools • Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership • English B2+ (written and verbal communication)

🏖️ Benefits

• The chance to be part of a pioneering team in a rapidly evolving industry • Direct impact on the future of immersive media • Flexible working hours and remote-first culture • A team that values initiative, clarity, and collaboration • Access to all tools and tech you need • Unlimited DeoVR Premium • A work environment where ideas matter and people are treated with respect

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