Developer Technology Engineer

🕒 Yesterday

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Logo of Intel Corporation

Intel Corporation

10,000+ employees

Founded 1968

🔧 Hardware

đŸ€– Artificial Intelligence

📡 Telecommunications

Hardware ‱ Artificial Intelligence ‱ Telecommunications

Intel Corporation is a leading technology company that specializes in manufacturing and selling a variety of hardware and software products. Its offerings include processors such as Intel Core, Intel Xeon, and Intel Atom, as well as discrete graphics, AI accelerators, silicon photonics, and embedded solutions. Intel serves various industries with its networking, storage solutions, and developer resources, focusing heavily on AI and performance-driven technologies. The company plays a significant role in advancing computing experiences across PCs, data centers, cloud, edge, and 5G networks. Intel is committed to delivering high performance and secure technologies while fostering innovation through its expansive partner ecosystem and development tools.

📋 Description

‱ Play a pivotal role in shaping the future of Intel's graphics and computing technology ‱ Work with game developers to enable Intel GPU and CPU technologies ‱ Improve reliability, quality, and performance of game titles on Intel products ‱ Engage with independent software developers (ISVs) to integrate features and resolve technical issues ‱ Collaborate with driver, feature development, and hardware teams to resolve technical issues ‱ Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools ‱ Drive feature integrations and support developer tools necessary for profiling and debugging graphics solutions ‱ Develop supportive documentation and materials to promote best practices for Intel hardware ‱ Represent Intel at game developer related conferences through technological discussions and presentations

🎯 Requirements

‱ 5+ years working on game technologies for GPU and/or CPU ‱ Experience with modern game engine architecture, rendering pipelines, techniques, and technologies ‱ Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView ‱ Fluency and ability to program in HLSL and C/C++ ‱ Experience using the latest DirectX 12 features ‱ Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution ‱ Driven to learn new skills and take on challenging tasks ‱ Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture (preferred) ‱ Understanding of the game development lifecycle (preferred) ‱ Experience creating and productizing new technologies and tools (preferred) ‱ Experience optimizing Unreal engine (preferred)

đŸ–ïž Benefits

‱ Health insurance ‱ Flexible working arrangements ‱ Professional development opportunities

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