
Gaming • AR/VR
Kluge Interactive is an immersive game studio focused on building human connections through innovative virtual and augmented reality experiences. The company has partnered with major tech companies like Meta to develop engaging games for platforms such as Horizon Worlds. Kluge Interactive is also known for its rhythm game developed for the Apple Vision Pro and has announced a reimagined arcade fighting game for VR. The company is involved in creating AR experiences, such as bringing Samsung's products into digital home environments, showcasing its versatility and commitment to cutting-edge technology in gaming and interactive experiences.
November 8

Gaming • AR/VR
Kluge Interactive is an immersive game studio focused on building human connections through innovative virtual and augmented reality experiences. The company has partnered with major tech companies like Meta to develop engaging games for platforms such as Horizon Worlds. Kluge Interactive is also known for its rhythm game developed for the Apple Vision Pro and has announced a reimagined arcade fighting game for VR. The company is involved in creating AR experiences, such as bringing Samsung's products into digital home environments, showcasing its versatility and commitment to cutting-edge technology in gaming and interactive experiences.
• Lead and manage a team of six game designers; mentor growth, set standards, run reviews, and ensure quality/consistency across projects • Own end-to-end design for UGC experiences: pillars, systems, specs, and balancing tailored to Horizon Worlds, Roblox, and future platforms • Switch context efficiently across multiple titles at different life cycles; coordinate priorities and unblock teams while maintaining momentum • Guide and support other design leads, aligning on vision, scope, and delivery while reinforcing best practices and documentation quality • Prototype and iterate quickly within platform tools to validate mechanics, loops, and onboarding; drive data-informed improvements • Collaborate cross-functionally with production, engineering, art, audio, and client stakeholders to scope, build, and ship on schedule • Champion accessibility & comfort across VR/mobile; ensure designs are approachable and performant • Partner with leadership and BD/clients as needed to align on goals, constraints, milestones, and resource planning for the UGC portfolio
• 5+ years of professional game design experience with shipped titles • Proven leadership and people management experience; capable of managing six designers (mostly senior) and guiding other design leads • Hands-on experience designing for UGC/social platforms (e.g., Horizon Worlds, Roblox), or equivalent multiplayer/social experiences • Strength in systems design (progression, rewards/economies, challenges, onboarding) and data-informed iteration • Strong prototyping ability and comfort working directly in-editor (visual scripting or equivalent) to validate ideas quickly • Excellent communication and documentation skills; thrives in cross-disciplinary, remote collaboration • High ownership and autonomy; proven ability to context switch across multiple live and in-development projects without losing quality or velocity • Experience with Roblox, Horizon Worlds, and openness to additional UGC ecosystem • Familiarity with game engines, plus platform-specific visual scripting tools; Roblox/Lua is a plus • Background with live-ops/GaaS (telemetry, KPIs, A/B tests, seasonal/limited-time events) • Experience designing for mobile as well as VR; awareness of performance budgets and accessibility/comfort best practices • Experience setting team standards, mentoring senior ICs, and conducting effective design reviews
• Full-time role with competitive compensation based on experience • Fully remote with flexible hours and strong autonomy • A creative, supportive environment with a diverse, highly experienced team • Clear growth path to scale and evolve the UGC design organization across multiple platforms
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