
Web 3 • Gaming
Limit Break is a company that merges the innovation of Web3 technology with creative digital experiences to connect people worldwide. The company offers a unique collection of free NFTs under the DigiDaigaku brand, which includes characters like Genesis, Heroes, Spirits, and Villains. Limit Break aims to redefine the gaming landscape by bringing the free-to-play model to the emerging realms of Web3 and beyond. Founded by leaders in mobile gaming, Limit Break focuses on building immersive gaming experiences while fostering a global community.
November 8
🗣️🇯🇵 Japanese Required

Web 3 • Gaming
Limit Break is a company that merges the innovation of Web3 technology with creative digital experiences to connect people worldwide. The company offers a unique collection of free NFTs under the DigiDaigaku brand, which includes characters like Genesis, Heroes, Spirits, and Villains. Limit Break aims to redefine the gaming landscape by bringing the free-to-play model to the emerging realms of Web3 and beyond. Founded by leaders in mobile gaming, Limit Break focuses on building immersive gaming experiences while fostering a global community.
• Design, implement, and maintain robust gameplay systems in Unity (C#) • Collaborate with designers and artists to bring features to life • Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes. • Interface with our backend team to ensure smooth client-server communication • Contribute to architecture decisions and help mentor junior developers • Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools • Take full ownership of features—seeing them through from concept to polish—and make them the best they can be
• 8+ years of professional experience in game development, 5+ years working in Unity. • Strong Unity and C# skills, with a deep understanding of the engine lifecycle. • Has shipped one or more live service games targeting mobile with Unity. • Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption. • A proactive mindset and pride in taking ownership of features from start to finish. • Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables. • Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists. • Bilingual preferred in English and Japanese. • Knowledge of backend tech including GoLang, Redis, SQL, and Docker. • Experience with Free-to-play titles. • Familiarity with CI/CD pipelines.
• Diversity and inclusion environment • Opportunities to shape the future of gaming • Work on innovative projects in the mobile gaming industry
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