
11 - 50 employees
🚗 Transport
🎮 Gaming
Robotics • Transport • Gaming
Traxara Robotics is a company specializing in robotics technology that interacts with humans in real, virtual, or teleoperated environments. Originally known as Touché and Naisense, Traxara offers integrated solutions for real-time vehicle and robotics simulation, focusing on driving simulators. Their products such as TDrive, TMotion, and TWheel are designed to create realistic and immersive driving experiences with motion and haptic controls. Traxara's services include end-to-end vehicle simulation for training, development in driver-in-the-loop and autonomy testing, and the creation of custom simulation frameworks using game engines. Traxara Robotics aims to be a partner for ambitious projects in robotics and autonomous systems.
🕒 April 1
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11 - 50 employees
🚗 Transport
🎮 Gaming
Robotics • Transport • Gaming
Traxara Robotics is a company specializing in robotics technology that interacts with humans in real, virtual, or teleoperated environments. Originally known as Touché and Naisense, Traxara offers integrated solutions for real-time vehicle and robotics simulation, focusing on driving simulators. Their products such as TDrive, TMotion, and TWheel are designed to create realistic and immersive driving experiences with motion and haptic controls. Traxara's services include end-to-end vehicle simulation for training, development in driver-in-the-loop and autonomy testing, and the creation of custom simulation frameworks using game engines. Traxara Robotics aims to be a partner for ambitious projects in robotics and autonomous systems.
• Build high-fidelity geo-typical and geo-specific 3D terrain and environments for autonomous vehicle engineering based on Unreal Engine • Take the lead on the creation, editing, and implementation of environmental art pipelines and processes • Responsible for the layout and construction of simulation environments • Support scenario design • Use specialist 3D art skills and broaden horizons in AI and autonomous systems engineering
• 3+ years of experience working in the game/simulation industry with Unreal Engine • Post-secondary education in game art and design or equivalent • Experience with Unreal Landscape and terrain/vegetation generation tools • Experience in realistic object creation within game budget • Experience with geo-specific terrain generation workflow and tools and assets • Proficiency in art software such as 3dsMax, Photoshop and Substance designer • Expert Knowledge of shaders, PBR, and normal mapping • Blueprints scripting as well as Python skills an asset • Experience with level design an asset • Passion to learn new things • Good verbal and written communication skills in English.
• Work-from-home and informal in-office work environment • Flexible hours • Generous vacation policy • Group medical and dental plans
Apply Now🕒 April 1
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