
201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
🕒 March 20
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201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
• Create level layouts, hotspots, and points of interest (POIs) for players to explore according to the game's themes and lore, as well as within gameplay system constraints. • Resolve and iterate on game environments to guarantee a great play experience. • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions. • As the project progresses, integrate the elements produced on the map (new gameplay, AI, sound, etc.). • Develop solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting. • Produce playtest information and requirements to aid QA in the validation and proofing of levels prior to approval.
• 3+ years in level design for PC/console, with at least 1 shipped title or strong playable prototypes. • Portfolio of first-person levels showing solid combat spaces, exploration routes, and clear player flow. • Confident with engine tools (Unreal), from blockout to final, including metrics and simple scripting. • Systems-minded level design: create non-linear spaces that simultaneously support core mechanics, ample game features, AI behavior, and offer a high variety of player tactical opportunities. • Good understanding of how AI paths, cover, sightlines, and traversal options shape encounters. • Able to embed narrative and worldbuilding into levels through layout, composition, and micro-stories. • Comfortable iterating based on playtests, feedback, and changing direction. • Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
• Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things. • Continuous learning in order to be on top of the game, we always encourage our employees to keep updating and deepening their know how. • Flexibility to work in a fun and relaxed environment. Working remotely is an option. • Inclusion and Diversity: We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.
Apply Now🕒 December 10, 2025
Presentation Designer creating polished PowerPoint presentations for AccelOne's client-facing teams. Collaborating with international teams to transform rough content into compelling visuals.