
201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
🔥 12 hours ago
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201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
• Implement and support audio systems and features within Unreal Engine. • Assist in developing and maintaining tools and pipelines for sound designers. • Integrate and support audio middleware (e.g., Wwise, FMOD) in collaboration with senior team members. • Help implement and optimize runtime audio behaviors, mixing, and spatialization. • Work closely with Sound Designers to integrate, debug, and polish audio content in-game. • Connect gameplay systems, animation, UI, and other features with audio systems under guidance. • Debug and resolve audio-related issues across the development cycle. • Ensure implemented features meet performance and technical requirements. • Contribute to documentation and follow established technical guidelines. • Collaborate with the team to identify issues and propose improvements.
• 2–4 years of professional experience as an Audio Programmer or similar role. • Experience working on game development projects (AAA experience is a plus but not mandatory). • Solid programming skills in C++. • Hands-on experience with Unreal Engine. • Familiarity with audio middleware such as Wwise or FMOD. • Basic understanding of real-time audio systems and interactive audio concepts. • Experience working with version control systems (Perforce, Git, etc.). • Strong debugging, problem-solving, and learning skills. • Ability to collaborate with multidisciplinary teams (Audio, Design, Engineering, QA). • Advanced English proficiency (written and verbal).
• Excellence is one of our core drivers. • Continuous learning to keep updating and deepening know how. • Flexibility to work in a fun and relaxed environment. • Inclusion and Diversity encouraging diverse talent teams.
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