
201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
🕒 April 25
🗣️🇪🇸 Spanish Required
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201 - 500 employees
Founded 2002
🎮 Gaming
Gaming
Nimble Giant Entertainment is a leading game development studio in Latin America, founded in 2002, with over 20 years of experience in creating excellent video game experiences globally. The company specializes in developing innovative multiplayer shooters, AAA strategy games, and has a strong focus on utilizing the Unreal Engine. They also make significant contributions to Epic Games' Fortnite Creative team, enhancing gameplay features and content. Since 2020, Nimble Giant is part of the Saber Interactive family, with a presence in Argentina, Uruguay, Chile, Peru, Barcelona, and Sweden. They have developed more than 30 titles, showcasing their expertise in the gaming industry.
• Design, build, and maintain high-quality character, weapon, props and creature rigs for real-time applications. • Develop and refine skinning, deformation systems, and blend shape setups to achieve high visual fidelity. • Collaborate with Animators to ensure rigs are intuitive, efficient, and production-ready. • Work with Character Artists, Modelers, and Engineers to integrate assets seamlessly into the game engine. • Implement and support rigs inside Unreal Engine, ensuring compatibility with animation systems and gameplay requirements. • Utilize Animation Blueprints to support animation logic, blending, and state machines when needed. • Create and maintain rigging tools and pipeline solutions (primarily in Maya or similar DCCs) to improve team efficiency. • Support and troubleshoot issues related to rigs, skinning, and animation workflows. • Contribute to the evolution of the animation pipeline, identifying opportunities for improvement and optimization. • Act as a point of contact for rigging-related technical challenges across the team.
• Strong expertise in rigging, skinning, and deformation systems for characters and creatures. • Hands-on experience with Unreal Engine animation pipeline, including Animation Blueprints. • Solid understanding of the full 3D art pipeline (modeling, rigging, skinning, export, integration). • Experience building and maintaining custom rigging tools and workflows. • Experience with 3D DCC tools (Maya preferred) for rig creation and tool development. • Understanding of real-time constraints and optimization for game development. • Familiarity with physics-based systems (cloth, hair, secondary motion rigs). • Basic to intermediate knowledge of programming/scripting (Python, C#, or C++). • Strong problem-solving skills and ability to collaborate with multidisciplinary teams. • Fluency in English and Spanish (written and spoken).
• Excellence is one of our core drivers. • Continuous learning in order to be on top of the game. • Flexibility to work in a fun and relaxed environment. • Inclusion and diversity to encourage diverse talent to join us.
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