Experienced UE4/UE5 Programmer

Job not on LinkedIn

Likely ghost job

🕒 March 31

🇲🇽 Mexico – Remote

⏰ Full Time

🟢 Junior

🟡 Mid-level

🖥 Software Engineer

🚫👨‍🎓 No degree required

👻 Ghost score 76%

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Logo of PlayMagic LLC

PlayMagic LLC

11 - 50 employees

Founded 2011

🎮 Gaming

🤝 B2B

👥 B2C

Gaming • B2B • B2C

PlayMagic LLC is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR. With a focus on high-profile licenses and original intellectual properties, PlayMagic operates fully remote with a team of over 40 individuals, many of whom are veterans from top AAA developers. They engage in work-for-hire projects, including co-development and prototyping, and are developing a series of original game prototypes across multiple genres. The studio is a certified developer for major gaming platforms such as Sony, Microsoft, and Nintendo.

📋 Description

• Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4/ Unreal 5) • Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues. • Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on. • Regularly profile integrated gameplay systems to avoid the excessive-performance cost and optimize it. • Documenting the development of features and systems in technical design documents outlining implementation approach. • Assist with integrating art and audio assets for relevant tasks. • Identify cause of reported bugs and issues and address them with Quality Assurance. • Prototyping of features and potential projects.

🎯 Requirements

• 2+ years of work experience at a professional video game company • Strong problem-solving and analytical skills. • Work Experience with Unreal 4/ Unreal 5 • Solid understanding and experience with C++ and Blueprints. • Experience with common software architectural patterns • Experience with proprietary C++ in-house engines (bonus) • At least 1 shipped title released on consoles in a gameplay programming role (bonus) • Solid knowledge of development tools used for console game development (bonus).

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