Senior Graphics Programmer

Likely ghost job

🕒 March 31

🇲🇽 Mexico – Remote

⏰ Full Time

🟠 Senior

🖥 Software Engineer

👻 Ghost score 76%

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Logo of PlayMagic LLC

PlayMagic LLC

11 - 50 employees

Founded 2011

🎮 Gaming

🤝 B2B

👥 B2C

Gaming • B2B • B2C

PlayMagic LLC is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR. With a focus on high-profile licenses and original intellectual properties, PlayMagic operates fully remote with a team of over 40 individuals, many of whom are veterans from top AAA developers. They engage in work-for-hire projects, including co-development and prototyping, and are developing a series of original game prototypes across multiple genres. The studio is a certified developer for major gaming platforms such as Sony, Microsoft, and Nintendo.

📋 Description

• Design and implement elegant solutions focused on scalability, performance, and maintenance • Write clean, professional, and maintainable code • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) • Expansion of existing projects for new hardware or devices if required • Proactively problem-solve performance and stability issues when necessary • Foster a culture of sharing knowledge, best practices, and standards • Identify bugs and issues and suggest solutions to mitigate problems • Ensuring high product quality, together with Quality Assurance • Support and contribute to new ideas to game design and implement proof of concept

🎯 Requirements

• 3+ years experience at a professional video game company • At least 1 shipped game title in a rendering role • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience • Solid experience with shader languages, graphics APIs, and debugging tools • Experience with GPU/CPU profiling and optimization techniques • Familiarity with Physically Based Rendering and related concepts • Solid proficiency in C/C++, including refactoring, optimization, and testing • Confident researching/prototyping new technologies • Strong problem-solving and analytical skills • Experience with DirectX11, OpenGL 4.0, or Vulkan.

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