Spine Animator

Job not on LinkedIn

🔥 12 hours ago

💃 Latin America – Remote

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 12%

infoinfo
Apply Now
Find Similar Remote Jobs

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Logo of Pocket Worlds

Pocket Worlds

51 - 200 employees

🎮 Gaming

🌍 Social Impact

👥 B2C

Gaming • Social Impact • B2C

Pocket Worlds is a metaverse company that builds immersive worlds designed to connect people through play and creativity. With a focus on game design, art, and mobile development, Pocket Worlds creates rich social environments that foster friendship and self-expression. Their flagship metaverse, Highrise, features over 10 million users who create avatars, chat, and engage socially. Additionally, their platform Everskies emphasizes self-expression and creativity within avatar and community interactions.

📋 Description

• Design and produce fluid character and object animations, including complex pseudo-3D effects • Develop visual effects inside Unity to elevate overall game aesthetics • Build dynamic, flexible 2D rigs and optimize Spine assets for seamless integration into the game engine • Oversee end-to-end implementation of animation assets within Unity • Collaborate with art, live operations, and engineering teams to pitch concepts, refine visual consistency, and solve technical hurdles • Develop dynamic rigs, refine workflows, and deliver high-performance mobile animations • Contribute to character deformation and dynamic animation systems

🎯 Requirements

• Exceptional portfolio showcasing relevant 2D character animation, pseudo-3D effects, and technical rigging proficiency • Advanced rigging mastery in Spine or similar animation tools • Technical understanding of mobile performance optimization, asset preparation, and mobile hardware constraints • Strong creative problem-solving skills • Fluent English communication • Track record of thriving under fast-paced production deadlines • Background in traditional animation, basic scripting skills, pipeline creation experience, or experience in Unity and Unity VFX

Apply Now