
11 - 50 employees
đŽ Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
đ February 2
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11 - 50 employees
đŽ Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
⢠Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties ⢠Prototype new gameplay ideas and mechanics ⢠Creatively apply engineering best practices to implement architecture and programming for our games ⢠Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket ⢠Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed ⢠Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation ⢠Expand games from PC to console platforms ⢠Troubleshoot code and fix bugs ⢠Mentor junior programmers ⢠Educate and explain programming concerns to the rest of the Development Team ⢠Work with the Design Team to maintain UX quality throughout the development process ⢠Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations ⢠Participate in internal game testing and feedback ⢠Help to create and maintain core technical documentation ⢠Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets
⢠8+ years of professional Unity videogame engineering experience developing for PC / console ⢠Must have successfully shipped game titles in the senior engineering role ⢠Strong Unity programming experience, specifically with turn-based combat games for PC / console ⢠Experienced creating and balancing combat AI ⢠Deep understanding of Unity and the performance impact of game architecture ⢠Adept at object-oriented programming and design principles using C# and the .NET platform ⢠Familiar with software engineering best practices, design patterns, and unit testing. ⢠Strong self-discipline, motivated, a self-starter with a drive for excellence ⢠Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed ⢠Courteous and patient, able to give and receive constructive and inspirational feedback gracefully ⢠Able to work effectively with people having a variety of personalities and backgrounds. ⢠Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
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