
51 - 200 employees
Founded 2007
🎮 Gaming
📱 Media
Gaming • Media
Smoking Gun Interactive Inc. is an industry-leading game development studio founded in 2007 by award-winning industry veterans. The company is part of Keywords Studio and is known for creating high-quality, immersive games and interactive experiences. Smoking Gun Interactive collaborates with renowned brands to develop a wide range of cross-platform games for mobile, PC, and consoles. Their creations, such as Age of Empires: Castle Siege and Phobies, resonate with strategy gamers and entertain millions of casual players worldwide.
🕒 November 26, 2025
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51 - 200 employees
Founded 2007
🎮 Gaming
📱 Media
Gaming • Media
Smoking Gun Interactive Inc. is an industry-leading game development studio founded in 2007 by award-winning industry veterans. The company is part of Keywords Studio and is known for creating high-quality, immersive games and interactive experiences. Smoking Gun Interactive collaborates with renowned brands to develop a wide range of cross-platform games for mobile, PC, and consoles. Their creations, such as Age of Empires: Castle Siege and Phobies, resonate with strategy gamers and entertain millions of casual players worldwide.
• Lead the UX design process for one or more game titles, from concept through launch and live support; • Bridge the gap from design goals and features to exceptional user experiences • Define standards for the art team to build exceptional assets within • Champion your UX designs across all areas and disciplines, including Studio Leadership reviews, to drive buy-in and alignment for the product • Create and iterate on wireframes, prototypes, and player flows that define the game’s user experience; • Conduct user research, competitive analysis, and usability testing to understand player needs and behaviors; • Continuously refine designs based on player feedback and data-driven insights; • Collaborate with UI artists, Game Designers, Developers, and Production to deliver a cohesive and polished final user experience; • Proactively problem-solve and inform the game design with UX-driven solutions; • Advocate for the end-user, ensuring accessibility, clarity, and engagement across all player touchpoints; • Communicate design decisions effectively using visuals, examples, and prototypes; • Help establish and maintain UX standards and best practices across the studio; • Stay informed on industry trends, emerging technologies, and evolving player experience methodologies.
• 6+ years of professional experience in UX design in the game industry with multiple shipped titles in the mobile space • Prior hands-on UX development experience on multiple games, platforms and user input schemes (i.e. touch, controller, mouse & keyboard, motion control) • Strong portfolio demonstrating expertise in user experience design, player flow optimization, and problem-solving in interactive environments • Proficiency with modern design and prototyping tools such as Figma, Adobe Creative Suite, or equivalent • Deep understanding of game design principles and how they inform player experience • Experience conducting and applying insights from user research, usability testing, and player data • Proven ability to collaborate effectively across disciplines in a fast-paced, iterative development environment • Exceptional communication, presentation, and storytelling skills—able to clearly convey design decisions and rationale • Bachelor’s degree in User Experience, Graphic Design, or a related field. • Background in game design or UI art experience.
• 10 days vacation leave • 5 paid days personal leave • 7 paid sick days • Life Insurance & Accidental Death & Dismemberment • Dependent Life Insurance • Long Term Disability (LTD) • Extended Healthcare Benefit • Dental Care • RRSP matching • Training & Development
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