
51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
🔥 50 minutes ago
Where this job comes from
Posted on SOFTGAMES's careers page, not through a job board
First seen by Remote Rocketship 50 minutes ago
Still open on SOFTGAMES's site. Checked 13 minutes ago.

51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
• Own and drive the game’s vision, strategy, and roadmap • Design and evolve gameplay, progression, LiveOps, and monetization features • Prioritize the roadmap based on player impact, business value, and development effort • Analyze player behavior, market trends, and A/B test results • Lead and mentor a small team • Collaborate with Game Designers, Artists, Engineers, BI, and UA from concept to launch • Balance the game economy and optimize retention, engagement, and monetization KPIs • Apply agile and lean development practices • Identify risks, remove blockers, and drive execution • Monitor market trends, player expectations, and competitor games • Partner with the Head of Studio on product strategy and priorities
• 5+ years of experience in Game Production, Product Management, or Game Design for free-to-play mobile games • Proven track record of owning and growing successful live casual games • Strong game design skills and deep understanding of player motivation, progression, game economy, and feature design • Strong product thinking and ability to turn player insights and business goals into engaging game features • Highly analytical and comfortable using data to validate hypotheses and drive product decisions • Solid understanding of free-to-play monetization, LiveOps, retention, and UA fundamentals • Strong leadership, prioritization, and stakeholder management skills • Comfortable working with cross-functional and distributed teams • Excellent written and verbal communication skills in English • Based within CET ±2 hours
• Remote-first work: fully remote or use the Berlin office whenever desired • Flexible hours • No crunch culture and no overtime • Generous vacation • Home office budget • Learning and development training budget • High-spec laptop • Monthly meal allowance • Monthly home office utility contribution for electricity and internet • Company swag • Annual company retreat
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