Level Artist – Artysta Lokacji

Job not on LinkedIn

🔥 15 minutes ago

🇵🇱 Poland – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

✨ Artist

👻 Ghost score 10%

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Logo of Sperasoft

Sperasoft

501 - 1000 employees

Founded 2004

🎮 Gaming

🤝 B2B

Gaming • B2B • Technology

Sperasoft is a game development company that specializes in co-developing video games with prominent partners in the industry. Based in Burbank, California, Sperasoft has over 20 years of experience in enhancing player experiences and expanding its capabilities in various regions. The company works with major gaming studios and continuously seeks to nurture talent through initiatives like bootcamps for developers and artists.

📋 Description

• Compose and dress environments to support gameplay readability, player navigation, and visual storytelling • Maintain visual quality and consistency of levels according to the project's quality bar and art direction • Gather and organize reference materials for environment assets • Follow studio pipelines, naming conventions, and asset management guidelines • Assemble and modify modular environment assets to build architectural and environmental spaces • Prepare visual breakdowns, reference boards, and asset lists when required • Act as production and artistic support for the Lead Level Artist • Integrate environment assets and textures into the level • Optimize levels for performance in collaboration with Tech Art and Design, including draw calls, LODs, and streaming • Set up asset properties related to visuals and performance, including LODs, collisions, and materials • Support bug fixing and visual polish throughout production and testing • Verify level quality in engine and make necessary improvements

🎯 Requirements

• Understanding of architectural and natural environment composition, scale, and structure • Knowledge of gameplay readability, player navigation, and visual guidance principles • Experience optimizing levels for real-time engines (LOD, draw calls, streaming, etc.) • Strong modeling skills for modular environment assets • Experience with Maya and/or Blender • Experience with material blending and vertex painting systems • Proficiency in Unreal Engine or similar real-time engines • Experience with Substance Painter/Designer • Understanding of physically based rendering (PBR) workflows and material standards • Strong eye for detail and consistency with the project’s art style • Ability to collaborate effectively in a multidisciplinary team • Nice to have: knowledge of material optimization techniques for real-time engines • Nice to have: basic understanding of lighting principles and experience adjusting lighting in real-time engines • Nice to have: experience with procedural tools such as Houdini • Nice to have: experience working on shipped titles

🏖️ Benefits

• Medical Care package • MyCafeteria system - including Multisport card and more • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling • English or Polish language classes • Sensibly flexible working hours • Care Bonus to cover health, educational and safety needs • Corporate parties and team buildings

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