
- employees
🎮 Gaming
👥 B2C
Gaming • B2C
Spiderware Consultoria Em Informatica Ltda is an indie game studio that develops next-generation live-service massively multiplayer online role-playing games (MMORPGs). The company operates fully remotely and emphasizes a fast, startup-like workflow: small teams, rapid iteration, in-engine instant edits, and player-driven development. Spiderware focuses on novel indie game design and building shared narrative universes that bring players together, and it is actively hiring for all roles.
🔥 31 minutes ago
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- employees
🎮 Gaming
👥 B2C
Gaming • B2C
Spiderware Consultoria Em Informatica Ltda is an indie game studio that develops next-generation live-service massively multiplayer online role-playing games (MMORPGs). The company operates fully remotely and emphasizes a fast, startup-like workflow: small teams, rapid iteration, in-engine instant edits, and player-driven development. Spiderware focuses on novel indie game design and building shared narrative universes that bring players together, and it is actively hiring for all roles.
• You'll build content for Soulbound using the most advanced content creation systems in the indie MMO space. • Our tooling lets you build quests in seconds that appear in the game in real time. • Within your first few days, you'll be creating content — not making coffees. • Design and build quests, encounters, and narrative content using our proprietary systems • Propose content ideas and pitch them to leadership • Receive direct feedback from the creative director and leadership team • Iterate rapidly — our systems update in real time, so you'll see your work live immediately • Learn to write proposals and present ideas professionally .
• A portfolio of creative work — games, mods, campaigns, events, writing, art, anything that shows you can create and deliver, • A genuine passion for gaming — particularly RPGs, MMORPGs, indie games, and top-down/pixel art games. • Strong academic record or demonstrable critical thinking ability — university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability. • Self-motivated and proactive — you don't wait to be told what to do. • Thick skin — you can take direct, sometimes brutal feedback and use it to improve. • Available to commit meaningful hours — this isn't a "check in once a week" role. • **Nice to Have:** • Experience with game design tools (any engine, modding tools, or level editors), • Knowledge of pixel art or top-down game aesthetics, • Experience running D&D campaigns, tabletop RPGs, or organising gaming events, • Familiarity with game design concepts (progression, quest design, encounter design, narrative)
• Build a real portfolio on a live game with 1M+ players • Direct access to studio founder and creative leadership • Learn professional game design workflows — proposals, pitches, iteration • Work with cutting-edge content creation tools and agents • Flexible hours — work around your studies or other commitments • Remote — work from anywhere • Genuine path to ongoing roles for standout performers • Small, fast-moving indie studio where your work ships and players actually see it
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