
Gaming • B2C
Stormind Games is an Italian game development studio that creates premium, story-driven action-adventure and action-RPG titles for PC and consoles, known for franchises like Remothered and Batora and licensed projects such as A Quiet Place: The Road Ahead and co-development work on Mafia: The Old Country. The studio focuses on intense narratives, distinctive visual styles, and multiplatform development using Unreal Engine, and also provides development and publishing support to AA/AAA IP holders and partners.
November 27

Gaming • B2C
Stormind Games is an Italian game development studio that creates premium, story-driven action-adventure and action-RPG titles for PC and consoles, known for franchises like Remothered and Batora and licensed projects such as A Quiet Place: The Road Ahead and co-development work on Mafia: The Old Country. The studio focuses on intense narratives, distinctive visual styles, and multiplatform development using Unreal Engine, and also provides development and publishing support to AA/AAA IP holders and partners.
• Design, implement, and maintain custom rendering features, advanced materials, novel lighting techniques, and post-processing effects to support the game’s unique artistic vision. • Take ownership of rendering performance across PC and console platforms, ensuring a high and stable framerate throughout the whole game. • Profile and optimize GPU workloads, including draw calls, shader complexity, VRAM usage, fill rate, and overall frame timing. • Dive deep into the Unreal Engine rendering pipeline (RHI, deferred renderer), modifying engine source code to implement custom solutions or meet specific performance goals. • Act as the primary engineering partner for the Art and Technical Art teams, developing performant shaders, tools, and material functions that empower creative workflows. • Diagnose and resolve complex rendering bugs, visual artifacts, and stability issues using low-level GPU debugging and profiling tools both on PC and console. • Provide technical guidance, code reviews, and mentorship to junior and mid-level graphics programmers, promoting best practices and long-term code quality. • Collaborate with Production and Leads to plan and deliver rendering features aligned with project milestones and quality targets. • Contribute to continuous improvement of rendering pipelines, tooling, and cross-discipline workflows.
• Minimum 5+ years of professional experience as a graphics programmer, with at least 1 published title. • Proven experience on AA/AAA or AA+ third-person action-adventure titles for PC and consoles. • Expert-level knowledge of Unreal Engine’s rendering pipeline, material system, shader graph, and rendering subsystems. • Strong C++ programming skills, with expert proficiency in modern C++. • Hands-on, proven mastery of GPU profiling and debugging tools; deep experience with RenderDoc and/or PIX is mandatory. • Strong understanding of modern graphics APIs such as DirectX 12 and/or Vulkan. • Proficiency in shader languages (HLSL/GLSL) and real-time shader optimization. • Proven ability to identify and solve complex performance bottlenecks using diverse optimization strategies. • Expert-level 3D math foundations, including linear algebra, calculus, and trigonometry. • Experience with Unreal Engine source modification and custom engine-level rendering work. • Experience with Visual Studio and/or Rider in professional development environments. • Working knowledge of version control tools such as Git and/or Perforce. • Fluency in English, both written and spoken. • Strong communication skills and a proven ability to collaborate effectively with artists and technical artists.
• Submit your resume and a short cover letter in English to join Stormind Games.
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