Senior System Programmer

Job not on LinkedIn

November 27

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Logo of Stormind Games

Stormind Games

Gaming • B2C

Stormind Games is an Italian game development studio that creates premium, story-driven action-adventure and action-RPG titles for PC and consoles, known for franchises like Remothered and Batora and licensed projects such as A Quiet Place: The Road Ahead and co-development work on Mafia: The Old Country. The studio focuses on intense narratives, distinctive visual styles, and multiplatform development using Unreal Engine, and also provides development and publishing support to AA/AAA IP holders and partners.

51 - 200 employees

Founded 2016

🎮 Gaming

👥 B2C

đź“‹ Description

• Design, implement, and maintain core game systems that support a large-scale third-person action-adventure experience. • Own and evolve foundational Unreal Engine-based features such as Level Streaming, World Partition, asset management, serialization workflows, and memory/GC-related systems. • Ship and sustain one or more critical game systems, such as large-scale world streaming, complex save/load architecture, or platform-specific online services. • Act as a key technical consultant to the Gameplay team, providing low-level support for performance-critical features and complex cross-system issues. • Debug and resolve deep technical problems across engine and gameplay layers, ensuring stability and scalability across the whole game. • Refactor gameplay prototypes into clean, maintainable, and production-ready systems aligned with project standards. • Collaborate with Production and Leads to plan, prioritize, and deliver core systems according to milestones and performance goals. • Modify Unreal Engine source code as needed to meet project requirements, performance targets, or platform constraints. • Support console development on PS5 and Xbox Series X/S, ensuring robust performance and TRC/TCR compliance. • Provide mentorship, technical supervision, and code reviews for other engineers, leading by example in architecture and code quality. • Contribute to continuous improvement of engineering practices, pipelines, and cross-discipline workflows.

🎯 Requirements

• Minimum 5+ years of professional experience as a gameplay or generalist programmer, with at least 1 published title. • Expert-level, modern C++ knowledge, with proven experience delivering complex systems in production. • Deep understanding of Unreal Engine (UE4/UE5) architecture and core subsystems. • Hands-on experience with Unreal Engine internals, including Level Streaming, World Partition, asset management, serialization, and garbage collection. • Demonstrable experience shipping and maintaining at least one core game system in a live or shipped project. • Strong foundations in data structures, algorithms, multi-threading, and software design patterns. • Proven ability to debug and solve complex technical challenges with a deep-diver mindset. • Experience modifying Unreal Engine source code to fit production needs. • Significant console development experience with PS5 and/or Xbox Series X/S, including TRC/TCR compliance. • Working knowledge of Blueprints for integration and iteration alongside engine-level systems. • Experience with Visual Studio and/or Rider in professional development environments. • Working knowledge of version control tools such as Git and/or Perforce. • Fluency in English, both written and spoken. • Strong collaboration skills and a track record of supporting other teams with stable, performance-oriented foundations.

🏖️ Benefits

• Professional development • Mentorship • Flexible work arrangements

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