
11 - 50 employees
Founded 2022
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
đĽ 5 minutes ago
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First seen by Remote Rocketship 5 minutes ago

11 - 50 employees
Founded 2022
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
⢠Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props ⢠Overhaul and optimize existing asset kits by consolidating materials, reducing polygon counts, and standardizing performance ⢠Create assets for bespoke landmark locations ⢠Design assets for modularity and reusability so World Artists can build efficiently ⢠Rework vegetation and natural assets to a cleaner, maintainable standard when needed ⢠Use photo reference and concept art to create a believable, grounded look ⢠Produce clean, efficient UVs and game-ready assets within large-open-world technical constraints ⢠Collaborate with World Art, Level Design, and Tech Art ⢠Troubleshoot and resolve visual, technical, and production problems ⢠Contribute to creative workflows, systems, and process improvements
⢠Previous experience on professional game projects ⢠Portfolio with clear examples of personal asset production; team contributions must be clearly identified ⢠Solid experience building modular asset kits and understanding of world construction from modular assets ⢠Strong modeling skills and experience with Blender, Maya, or 3ds Max ⢠Sculpting experience with software such as ZBrush ⢠Good understanding of the PBR material pipeline ⢠Experience with baking and texturing using the Substance Suite and Photoshop ⢠Basic knowledge of shader creation ⢠Ability to resolve visual, technical, and production issues ⢠Strong communication skills across departments ⢠Fluent spoken and written English ⢠Survival game experience or strong personal interest in the genre ⢠Steam profile link requested ⢠Bonus: Proficiency with Unreal Engine 5 ⢠Bonus: Knowledge of foliage creation ⢠Bonus: Experience with procedural workflows such as Houdini ⢠Bonus: Experience working on open world games ⢠Bonus: Experience in an indie or small team environment
⢠25 days of annual leave ⢠Flexible working hours ⢠Fully remote work ⢠High ownership and creative freedom ⢠Direct collaboration within a small, focused team ⢠Opportunity to work on Ardem and help set a new benchmark for the survival game genre ⢠Small team with high impact, results-driven mindset and fast decision-making ⢠Professional growth and personal growth opportunities
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