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Environment Artist

🔥 5 minutes ago

🇩🇪 Germany – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

Where this job comes from

Posted on Techtive Games's careers page, not through a job board

First seen by Remote Rocketship 5 minutes ago

Logo of Techtive Games

Techtive Games

11 - 50 employees

Founded 2022

🎮 Gaming

👥 B2C

Gaming • B2C

Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.

📋 Description

• Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props • Overhaul and optimize existing asset kits by consolidating materials, reducing polygon counts, and standardizing performance • Create assets for bespoke landmark locations • Design assets for modularity and reusability so World Artists can build efficiently • Rework vegetation and natural assets to a cleaner, maintainable standard when needed • Use photo reference and concept art to create a believable, grounded look • Produce clean, efficient UVs and game-ready assets within large-open-world technical constraints • Collaborate with World Art, Level Design, and Tech Art • Troubleshoot and resolve visual, technical, and production problems • Contribute to creative workflows, systems, and process improvements

🎯 Requirements

• Previous experience on professional game projects • Portfolio with clear examples of personal asset production; team contributions must be clearly identified • Solid experience building modular asset kits and understanding of world construction from modular assets • Strong modeling skills and experience with Blender, Maya, or 3ds Max • Sculpting experience with software such as ZBrush • Good understanding of the PBR material pipeline • Experience with baking and texturing using the Substance Suite and Photoshop • Basic knowledge of shader creation • Ability to resolve visual, technical, and production issues • Strong communication skills across departments • Fluent spoken and written English • Survival game experience or strong personal interest in the genre • Steam profile link requested • Bonus: Proficiency with Unreal Engine 5 • Bonus: Knowledge of foliage creation • Bonus: Experience with procedural workflows such as Houdini • Bonus: Experience working on open world games • Bonus: Experience in an indie or small team environment

🏖️ Benefits

• 25 days of annual leave • Flexible working hours • Fully remote work • High ownership and creative freedom • Direct collaboration within a small, focused team • Opportunity to work on Ardem and help set a new benchmark for the survival game genre • Small team with high impact, results-driven mindset and fast decision-making • Professional growth and personal growth opportunities

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