Environment Artist

Job not on LinkedIn

🔥 8 minutes ago

🇩🇪 Germany – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 15%

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Logo of Techtive Games

Techtive Games

11 - 50 employees

Founded 2022

🎮 Gaming

👥 B2C

Gaming • B2C

Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.

📋 Description

• Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props • Overhaul and optimize existing asset kits by consolidating materials, reducing poly counts, and standardizing performance • Create assets for bespoke landmark locations • Design assets for modularity and reusability • Rework vegetation and natural assets where needed • Use photo reference and concept art to create a believable, grounded look • Produce clean UVs and game-ready assets within large open-world technical limits • Collaborate with World Art, Level Design, Tech Art, and 3D Art • Troubleshoot visual, technical, and production problems • Contribute to systems, workflow improvements, and the final look and feel of the game world • Participate in interviews, an art test, and culture-fit discussions during hiring

🎯 Requirements

• Previous experience on professional game projects • A portfolio with clear examples of your own asset production • Solid experience building modular asset kits • Strong modeling skills and experience in Blender, Maya, or 3ds Max • Sculpting experience with software like ZBrush • Good understanding of the PBR material pipeline • Solid grasp of baking and texturing using the Substance Suite and Photoshop • Basic knowledge of shader creation • Ability to resolve visual, technical, and production issues • Strong communication skills across departments • Fluent spoken and written English • Proficiency in Unreal Engine 5 • Knowledge of foliage creation • Experience with procedural workflows such as Houdini • Experience working on open world games • Experience in an indie or small team environment • Interest in and experience playing survival games; Steam profile requested

🏖️ Benefits

• Permanent employment • 40 hours/week • 25 days of annual leave • Fully remote work • Freelance, with a full time option for candidates based in Germany • Flexible working hours • High ownership and creative freedom • Direct collaboration within a small, focused team • Opportunity to work on Ardem and help set a new benchmark for the survival game genre

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