
11 - 50 employees
Founded 2022
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
đĽ 8 minutes ago
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11 - 50 employees
Founded 2022
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
⢠Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props ⢠Overhaul and optimize existing asset kits by consolidating materials, reducing poly counts, and standardizing performance ⢠Create assets for bespoke landmark locations ⢠Design assets for modularity and reusability ⢠Rework vegetation and natural assets where needed ⢠Use photo reference and concept art to create a believable, grounded look ⢠Produce clean UVs and game-ready assets within large open-world technical limits ⢠Collaborate with World Art, Level Design, Tech Art, and 3D Art ⢠Troubleshoot visual, technical, and production problems ⢠Contribute to systems, workflow improvements, and the final look and feel of the game world ⢠Participate in interviews, an art test, and culture-fit discussions during hiring
⢠Previous experience on professional game projects ⢠A portfolio with clear examples of your own asset production ⢠Solid experience building modular asset kits ⢠Strong modeling skills and experience in Blender, Maya, or 3ds Max ⢠Sculpting experience with software like ZBrush ⢠Good understanding of the PBR material pipeline ⢠Solid grasp of baking and texturing using the Substance Suite and Photoshop ⢠Basic knowledge of shader creation ⢠Ability to resolve visual, technical, and production issues ⢠Strong communication skills across departments ⢠Fluent spoken and written English ⢠Proficiency in Unreal Engine 5 ⢠Knowledge of foliage creation ⢠Experience with procedural workflows such as Houdini ⢠Experience working on open world games ⢠Experience in an indie or small team environment ⢠Interest in and experience playing survival games; Steam profile requested
⢠Permanent employment ⢠40 hours/week ⢠25 days of annual leave ⢠Fully remote work ⢠Freelance, with a full time option for candidates based in Germany ⢠Flexible working hours ⢠High ownership and creative freedom ⢠Direct collaboration within a small, focused team ⢠Opportunity to work on Ardem and help set a new benchmark for the survival game genre
Apply Nowđ August 13
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