
51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
🕒 5 days ago
🇮🇪 Ireland – Remote
⏰ Full Time
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 10%
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51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
• Create high-quality character animation for in-game vignettes, cinematics and scripted story sequences • Work with hand-keyed animation techniques and motion capture data • Integrate, test and refine animations directly within Unreal Engine • Work with Sequencer, animation montages, animation layers and Unreal cinematic plug-ins • Collaborate with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements • Create character performances that strengthen the emotion and impact of narrative sequences • Assist with motion capture shoots, data processing and animation cleanup • Troubleshoot animation and implementation issues with support from senior team members • Respond constructively to feedback and iterate on work to achieve the desired creative result • Learn and adapt to proprietary tools, pipelines and workflows
• 1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor • Solid understanding of realistic body mechanics, weight, timing and movement • Understanding of character body and facial performance • Familiarity with the principles and visual language of cinematography • Strong eye for detail and commitment to producing high-quality work • Good communication and collaboration skills • Willingness to receive feedback, learn from senior team members and continue developing your craft • Ability to work independently within a collaborative, remote-first environment • Experience with Unreal Engine or Unity is a bonus • Familiarity with MotionBuilder is a bonus • Experience cleaning up and refining motion capture data is a bonus • Experience implementing animation within a game engine is a bonus
• Fully remote, remote-first work environment • Supportive, collaborative team • Opportunity to develop animation skills with experienced animators and senior team members • Full-time employee position for Irish residents • Contractor basis for applicants outside Ireland
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