
51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
🔥 28 minutes ago
🇮🇪 Ireland – Remote
⏳ Contract/Temporary
🟢 Junior
🟡 Mid-level
🎮 Game Engineer
🚫👨🎓 No degree required
👻 Ghost score 10%
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51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
• Create high-quality character animations for locomotion, traversal, combat, and other gameplay systems • Work with hand-keyed animation and motion capture data • Integrate and test animations directly in-engine • Work with animation state machines, blend trees, and animation layers • Collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay • Support motion capture shoots and assist with motion capture data cleanup • Test animations in context and respond to feedback from the wider development team • Troubleshoot animation and implementation issues under the guidance of senior team members • Learn and work with proprietary tools and established animation pipelines • Contribute to improving animation workflows and overall gameplay quality
• 1+ years of professional production experience, or equivalent junior, internship, or game development experience • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor • Strong understanding of realistic body mechanics, weight, timing, and character performance • Understanding of how animation supports responsive and engaging gameplay • Portfolio or demo reel demonstrating character animation skills • Excellent communication and collaboration skills • Detail-oriented approach • Willingness to receive feedback, continue learning, and develop technical skills • Ability to work effectively within a collaborative, remote-first team • Experience using Unreal Engine or Unity (bonus) • Familiarity with MotionBuilder (bonus) • Experience working with and cleaning up motion capture data (bonus) • Familiarity with gameplay animation systems and in-engine implementation (bonus) • Love of playing and creating video games (bonus)
• Remote-first work arrangement • Full-time employee position for Irish residents • Contractor arrangement for applicants outside Ireland • Opportunity to develop technical skills and learn from experienced team members
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