Senior Graphics Engineer, Unreal

Job not on LinkedIn

🕒 5 days ago

🇮🇪 Ireland – Remote

⏳ Contract/Temporary

🟠 Senior

🎮 Game Engineer

👻 Ghost score 10%

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Logo of The VOID

The VOID

51 - 200 employees

🥽 AR/VR

🎮 Gaming

💰 $20M Venture Round on 2019-07

AR/VR • Entertainment • Gaming

The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.

📋 Description

• Lead development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms • Collaborate with multidisciplinary teams to implement features supporting gameplay, content creation, and overall product quality • Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions • Own graphics performance and optimization strategy and help establish best practices • Participate in code reviews and mentor junior engineers • Serve as a technical advisor on complex graphics features, identifying risks and tradeoffs • Work with production and leadership teams to estimate, plan, and deliver engineering work • Contribute to technical decision-making and long-term project goals • Communicate technical solutions effectively to technical and non-technical stakeholders

🎯 Requirements

• 5+ years of professional game development experience • Strong C++ and math skills • Experience shipping at least one AAA console title • Recent professional experience working with Unreal Engine • Deep understanding of real-time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance • Familiarity with low-level graphics APIs, including DirectX12 and Vulkan • Familiarity with graphics debugging and profiling tools such as RenderDoc or PIX • Strong debugging, optimisation, and problem-solving skills • Ability to design and implement robust, performant, scalable, maintainable, and extensible rendering and graphics systems across platforms • Strong understanding of software engineering principles, performance considerations, and code quality practices • Ability to work independently while contributing effectively to a collaborative remote-first team • Strong communication and collaboration skills • Bonus: Hands-on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR • Bonus: Experience extending or modifying Unreal Engine's rendering pipeline or engine-level graphics systems • Bonus: Experience working on multi-platform titles • Bonus: Familiarity with all stages of game development from Concept to Post-Launch Ops • Candidates based in Ireland must have the right to work in Ireland

🏖️ Benefits

• Fully remote, remote-first work environment • Compensation based on location, experience, and local market rates • Full-time employee position for candidates based in Ireland with the right to work there • Flexible employment/engagement arrangements depending on location and local employment and tax requirements

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