
1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
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1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
• Design and build engaging game levels that balance challenge, reward, player progression, and overall gameplay goals; • Collaborate closely with art, programming, narrative, technical art, and design teams to integrate gameplay mechanics, visuals, story, and assets into cohesive levels; • Ensure levels are technically feasible within engine and project constraints, working closely with programmers and technical artists; • Organize and participate in playtesting sessions, gather feedback, and iterate on level designs based on player, team, and stakeholder input; • Track level design progress, communicate updates to lead level designers and project managers, and identify blockers or risks in a timely manner; • Refine and optimize levels to improve gameplay flow, readability, pacing, and overall player experience; • Provide guidance and support to junior designers when needed.
• 5–7 years of game design experience with a strong focus on FPS level design. • Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels. • Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing. • Experience with scripting and advanced tools to create dynamic, interactive environments. • Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback. • Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback. • Experience designing levels across multiple genres and building immersive environments through environmental storytelling. • Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors. • Ability to motivate and support the team, mentor junior designers, and provide constructive feedback. • Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles). • Strong conflict-resolution skills and the ability to maintain a positive, productive team environment; • English level: Upper-Intermediate or higher.
• Medical insurance • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region • The possibility of remote work and flexible schedule on corporate equipment • Opportunities to engage in corporate social responsibility (CSR) projects
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