Technical Designer

Job not on LinkedIn

November 26

Apply Now
Logo of Virtuos

Virtuos

Gaming • Media

Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.

1001 - 5000 employees

Founded 2004

🎮 Gaming

📱 Media

📋 Description

• Design, implement, and maintain gameplay systems and logic using Blueprints and/or C++ within Unreal Engine 5; • Collaborate with design teams to prototype and polish features such as traversal, combat, AI behaviors, and environmental interactions; • Create and support tools, templates, and workflows that empower designers and improve iteration speed across studios; • Debug, optimize, and validate gameplay features and scripted content for performance, stability, and quality; • Contribute to documentation and pipelines that promote consistency and scalability across multiple studio teams; • Bridge communication between creative and technical disciplines to ensure gameplay features meet both artistic vision and technical constraints.

🎯 Requirements

• 3+ years of experience as a Technical Designer or Gameplay Designer on at least one shipped AAA console or PC title; • Expert-level proficiency in Unreal Engine 5, especially: • - Blueprints (combat state machines, traversal logic, gameplay systems); • - GAS or deep familiarity with building scalable action systems. • Direct experience designing or prototyping complex movement systems, ideally involving: • - Flight mechanics, boost/thrust systems, air control; • - Seamless transition between flight, hover, and ground movement; • - Real-time navigation of large-scale environments in 3D space. • Experience building or supporting: • - Modular ability or gear systems (customizable tech loadouts); • - Targeting and combat systems; • - HUD and contextual interaction systems. • Ability to design, prototype, and iterate on gameplay systems quickly; • Proven skill in performance profiling and optimization of gameplay logic (Blueprint and/or C++); • Strong cross-discipline communication and experience working with animation, audio, and VFX teams to bring dynamic action systems to life; • Advanced level of English. • Will be a plus: • Familiarity with C++ and scripting interfaces in UE5; • Experience with large, open-world or sandbox game structures; • Prior work in distributed development environments; • Background in rapid prototyping and iteration pipelines.

🏖️ Benefits

• Medical insurance • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region • The possibility of remote work and flexible schedule on corporate equipment • Opportunities to engage in corporate social responsibility (CSR) projects

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