Associate Gameplay Animator

Job not on LinkedIn

🕒 Yesterday

🇮🇪 Ireland – Remote

⏳ Contract/Temporary

🟢 Junior

🟡 Mid-level

🎮 Game Engineer

🚫👨‍🎓 No degree required

👻 Ghost score 10%

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Logo of VOID Interactive

VOID Interactive

11 - 50 employees

Founded 2016

🎮 Gaming

Gaming

VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.

📋 Description

• Create high-quality character animations for locomotion, traversal, combat, and other gameplay systems • Work with hand-keyed animation and motion capture data • Integrate and test animations directly in-engine • Work with animation state machines, blend trees, and animation layers • Collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay • Support motion capture shoots and assist with motion capture data cleanup • Test animations in context and respond to feedback from the wider development team • Troubleshoot animation and implementation issues under the guidance of senior team members • Learn and work with proprietary tools and established animation pipelines • Contribute to improving animation workflows and overall gameplay quality

🎯 Requirements

• 1+ years of professional production experience, or equivalent junior, internship, or game development experience • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor • Strong understanding of realistic body mechanics, weight, timing, and character performance • Understanding of how animation supports responsive and engaging gameplay • Portfolio or demo reel demonstrating character animation skills • Excellent communication and collaboration skills • Detail-oriented approach • Willingness to receive feedback, continue learning, and develop technical skills • Ability to work effectively within a collaborative, remote-first team • Experience using Unreal Engine or Unity (bonus) • Familiarity with MotionBuilder (bonus) • Experience working with and cleaning up motion capture data (bonus) • Familiarity with gameplay animation systems and in-engine implementation (bonus) • Love of playing and creating video games (bonus)

🏖️ Benefits

• Remote-first work arrangement • Full-time employee position for Irish residents • Contractor arrangement for applicants outside Ireland • Opportunity to develop technical skills and learn from experienced team members

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