Game Tools and Modding Engineer

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Logo of Weekday (YC W21)

Weekday (YC W21)

11 - 50 employees

Founded 2021

☁️ SaaS

🎯 Recruiter

Human Resources • SaaS • Recruitment

Weekday is a modern recruitment platform that combines AI technologies with a vast database of potential candidates, aiming to streamline the hiring process for companies in India. They offer various services, including a proactive outreach approach that helps employers connect with top talent, as well as tools for candidates to easily apply for jobs. Weekday's emphasis on candidate engagement through multiple channels, including email, WhatsApp, and phone calls, sets it apart in the competitive landscape of recruitment agencies.

📋 Description

• Design, develop, and maintain engine-level systems and game development tools using C++. • Build and enhance game modding tools, editor extensions, and development pipelines. • Extend engine capabilities to improve workflows for developers, artists, and designers. • Develop and optimize rendering pipelines, shaders, and real-time graphics systems. • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. • Work with HLSL/GLSL shaders and modern rendering techniques. • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. • Identify and resolve bottlenecks affecting graphics performance and engine efficiency. • Debug complex rendering, graphics, and cross-platform compatibility issues. • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions. • Write clean, maintainable, and well-documented C++ code following engineering best practices. • Participate in code reviews, architecture discussions, and technical decision-making.

🎯 Requirements

• 3–6 years of experience in game development, graphics programming, or real-time rendering. • Strong proficiency in C++. • Hands-on experience with one or more graphics APIs: • - DirectX 11/12 • - Vulkan • - OpenGL • - Metal • Solid understanding of: • - Rendering pipelines • - Shader programming (HLSL/GLSL) • - 3D mathematics • - Real-time graphics concepts • Experience with Unreal Engine or a similar game engine. • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading. • Strong debugging, analytical, and problem-solving skills. • Ability to work independently in a distributed or remote team environment. • Experience with engine customization and low-level systems programming (preferred). • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar (preferred). • Experience developing cross-platform applications or working within performance-constrained environments (preferred). • Exposure to game development tooling, editor extensions, asset pipelines, or automation (preferred). • Background in multiplayer systems or large-scale game architectures (preferred).

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