
501 - 1000 employees
Founded 2014
🎮 Gaming
⚽ Sports
💰 $450M Series C on 2020-08
Gaming • Sports
Zwift is an online fitness platform that allows users to engage in cycling and running activities from the comfort of their homes. By utilizing interactive equipment and an immersive digital environment, Zwift seeks to enhance user experience and promote fitness through virtual cycling and running sessions. They also offer support for cycling and running, and sales of related equipment to optimize the Zwifting experience. Zwift hosts events such as the Zwift Academy and Zwift Racing, providing a social and competitive element to virtual fitness.
🕒 May 5
🏄 California – Remote
💵 $128k - $204k / year
⏰ Full Time
🟠 Senior
🧑💻 Full-stack Engineer
🦅 H1B Visa Sponsor
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501 - 1000 employees
Founded 2014
🎮 Gaming
⚽ Sports
💰 $450M Series C on 2020-08
Gaming • Sports
Zwift is an online fitness platform that allows users to engage in cycling and running activities from the comfort of their homes. By utilizing interactive equipment and an immersive digital environment, Zwift seeks to enhance user experience and promote fitness through virtual cycling and running sessions. They also offer support for cycling and running, and sales of related equipment to optimize the Zwifting experience. Zwift hosts events such as the Zwift Academy and Zwift Racing, providing a social and competitive element to virtual fitness.
• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability. • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features. • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times. • Build tools and frameworks to improve development workflows and empower other other engineers. • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability. • Contribute to code reviews, design discussions, and team planning processes. • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar). • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.
• Bachelor's degree in Computer Science, Software Engineering, or similar discipline. • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development. • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis. • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering. • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation. • Familiar with Git and version control workflows. • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.
• Health insurance • Performance bonuses • Equity • Full range of medical, financial, and other perks and benefits
Apply Now🕒 May 5
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