
11 - 50 employees
BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail â please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.
đĽ 0 minutes ago
đ United States, Canada â Remote
đľ $145k - $165k / year
â° Full Time
đ Senior
đŽ Game Engineer
đť Ghost score 0%
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11 - 50 employees
BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail â please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.
⢠Prototype the core combat loop directly in Blueprints alongside the Creative Director and Technical Director ⢠Design, prototype, and iterate on core gameplay systems that define the player experience ⢠Own player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures ⢠Partner with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences ⢠Collaborate with Engineering to prototype, implement, and refine gameplay features ⢠Work with Design, Art, and Audio teams to create cohesive and immersive player experiences ⢠Create and maintain detailed design documentation, specifications, diagrams, and presentation materials ⢠Develop and tune gameplay systems using data, playtesting feedback, and team input ⢠Establish best practices for gameplay design processes and documentation ⢠Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders ⢠Identify gameplay risks early and develop solutions balancing creative goals, technical constraints, and production realities ⢠Mentor and guide future design team members as the discipline grows
⢠6+ years of experience in game design ⢠At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role ⢠Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics ⢠Strong understanding of player psychology, feedback systems, and emergent gameplay design ⢠Experience collaborating closely with Engineering teams to prototype and implement gameplay features ⢠Experience with Unreal Engine 5 and modern gameplay scripting workflows ⢠Excellent written and verbal communication skills ⢠Proven ability to create clear and actionable design documentation ⢠Strong problem-solving skills and a highly iterative design mindset ⢠Experience working through prototype and early pre-production phases of game development ⢠Active engagement with AI tools relevant to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling ⢠Comfort with AI as a creative and analytical tool ⢠Ability to thrive in a startup environment where processes, systems, and solutions are being built from the ground up ⢠Preferred: Experience designing co-op, multiplayer, or shared-player experiences ⢠Preferred: First-person action or FPS development experience ⢠Preferred: Experience helping define gameplay pillars and product vision during early development ⢠Preferred: Previous experience with original IP or new franchise development
⢠Health, dental, and vision benefits ⢠Medical, dental, and vision insurance ⢠401(k) ⢠Flexible paid time off ⢠Remote-first work from anywhere in the US or Canada ⢠Work on a project targeting a 2029 launch on PC, PlayStation 5, and Xbox Series X|S ⢠Direct influence over studio operations, values, and game development
Apply Nowđ 2 days ago
Unreal Tools & Automation Engineer building crash, testing, diagnostic, and editor tooling for Pipeworks Studiosâ unannounced AAA game project. Fully remote, with optional Eugene office work.
đşđ¸ United States â Remote
đľ $92k - $106k / year
â° Full Time
đĄ Mid-level
đ Senior
đŽ Game Engineer
đ 3 days ago
Render Engineer developing rendering pipelines and graphics systems for Kokkuâs game development projects. Optimizing performance, memory utilization, and multiplatform console implementations.
đşđ¸ United States â Remote
đ° Angel on 2018-12
â° Full Time
đĄ Mid-level
đ Senior
đŽ Game Engineer
đ August 12
Senior networking engineer leading replication, matchmaking, lag compensation, and prediction systems. Building scalable online architecture for KOMODOâs competitive PvP action game.
đ August 12
Senior Gameplay Engineer building core combat systems for KOMODOâs competitive PvP action game. Owning controls, abilities, match flow, architecture, and gameplay performance in Unreal Engine.
đ August 12
Gameplay Engineer developing controls, abilities, match flow, and combat systems for KOMODOâs in-house competitive PvP action game. Collaborating across disciplines to prototype and polish responsive gameplay.