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Engineering Manager

๐Ÿ•’ June 26

๐Ÿ‚ Massachusetts โ€“ Remote

infoinfo

๐Ÿ’ต $185.1k - $210k / year

โฐ Full Time

๐ŸŸ  Senior

๐Ÿ”ด Lead

๐Ÿ‘ฎโ€โ™€๏ธ Software Engineering Manager

Where this job comes from

Posted on Ghost Story Games's careers page, not through a job board

First seen by Remote Rocketship June 26

Still open on Ghost Story Games's site. Checked 3 hours ago.

Logo of Ghost Story Games

Ghost Story Games

11 - 50 employees

๐ŸŽฎ Gaming

Gaming

Ghost Story Games is a video game development studio. The company's website and materials identify it as the studio from the creator of BioShock (formerly Irrational Games) and show publishing ties with Take-Two Interactive; it publishes and markets titles such as Judas. The site offers news, a store, newsletter signup, and studio information, indicating it operates as a game developer and publisher based in California.

๐Ÿ“‹ Description

โ€ข Own hardening our systems to shipping quality. โ€ข Roadmap and schedule post-launch release content. โ€ข Proactive feature ownership of entire game subsystems โ€“ including all aspects of development, maintenance, advocacy and documentation. โ€ข Manage the schedule of the console port team (with our vendor) and all performance/optimization efforts. โ€ข Manage and develop teams of programmers for work on assigned systems/domains which includes managing contractors and outsourcing partners. โ€ข Work with all departments to ensure our systems meet the needs of our content creators.

๐ŸŽฏ Requirements

โ€ข 10+ yearsโ€™ experience in the game industry with at least 3 shipped AAA titles. โ€ข Extensive Unreal Engine 4/5 experience. โ€ข Strong knowledge of C++. โ€ข Experience with streaming, serialization, entity systems and core game engine technologies. โ€ข Ability to quickly understand existing code and enhance/extend an existing architecture. โ€ข Experience developing for and shipping cross-platform titles โ€“ PC/XSX/PS5 preferred. โ€ข Experience developing games; preferably action, First Person Shooters and immersive sim games. โ€ข Commitment to code quality, documentation and sound testing procedures. โ€ข Adaptable in high-pressure, creative environments, with the ability to respond elegantly to difficult changes and prioritize feature requests based on design goals. โ€ข Excellent communication, collaboration, interpersonal, and organizational skills, including participation in engineering best practices like code reviews. โ€ข Experience with source control via Perforce or equivalent.

๐Ÿ–๏ธ Benefits

โ€ข Medical, financial, and other benefits

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