
11 - 50 employees
🎮 Gaming
📱 Media
Gaming • Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
đź•’ June 23
🇺🇸 United States – Remote
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
đź‘» Ghost score 30%
🗣️🇷🇺 Russian Required
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11 - 50 employees
🎮 Gaming
📱 Media
Gaming • Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
• Create high-quality 3D environment assets and props from concept to in-game implementation. • Develop both hero assets and modular asset kits for efficient world building. • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices. • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements. • Collaborate with Level Designers to ensure environments support gameplay and visual goals.
• 3+ years of experience as a 3D Environment Artist. • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration. • Experience creating environments for mobile games (preferably open-world projects). • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens. • Ability to create both high-quality hero assets and reusable modular environment and prop kits. • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction. • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling. • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements. • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets. • Portfolio showcasing realistic environment art and locations. • English - B1+ level, Russian - C1 level.
• Competitive salary. • Remote work format. • A passionate and supportive team that values creativity and ownership. • Opportunities for professional growth. • A culture built on initiative, transparency, and collaboration.
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