
11 - 50 employees
🎮 Gaming
📱 Media
Gaming • Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
🔥 0 minutes ago
🗣️🇷🇺 Russian Required
Improve your chances of getting an interview by checking your resume score before you apply.

11 - 50 employees
🎮 Gaming
📱 Media
Gaming • Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
• Create high-quality 3D environment assets and props from concept to in-game implementation. • Develop both hero assets and modular asset kits for efficient world building. • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices. • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements. • Collaborate with Level Designers to ensure environments support gameplay and visual goals.
• 3+ years of experience as a 3D Environment Artist. • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration. • Experience creating environments for mobile games (preferably open-world projects). • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens. • Ability to create both high-quality hero assets and reusable modular environment and prop kits. • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction. • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling. • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements. • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets. • Portfolio showcasing realistic environment art and locations. • English - B1+ level, Russian - C1 level.
• Competitive salary. • Remote work format. • A passionate and supportive team that values creativity and ownership. • Opportunities for professional growth. • A culture built on initiative, transparency, and collaboration.
Apply Now🔥 13 hours ago
Virtual Reality 3D Modeler for FAA ATCT siting projects utilizing VR and modeling software. Collaborating with development teams and providing on-site support with VR technology.
🇺🇸 United States – Remote
đź’µ $100k - $110k / year
⏰ Full Time
đźź Senior
đź”´ Lead
đź—ż 3D Artist
🦅 H1B Visa Sponsor
đź•’ 4 days ago
Motion designer creating advertising creatives for iGaming at DEVILS, a major media buying company in Eastern Europe. Collaborating with design teams and utilizing AI tools for creative enhancements.
🇺🇸 United States – Remote
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
🦅 H1B Visa Sponsor
🗣️🇺🇦 Ukrainian Required
đź•’ 5 days ago
Senior Animator at PUBG Madison creating character animations for new gaming IP. Collaborating with design and programming teams to enhance gameplay experience.
🗣️🇰🇷 Korean Required
đź•’ 5 days ago
Senior Environment Artist at Eleventh Hour Games creating immersive environments for top-down action RPGs. Owning entire environment creation process from concept to final implementation.
đź•’ 6 days ago
Motion Graphics Artist at Daktronics creating 2D and 3D content for LED displays. Collaborating with teams to enhance live sports and public spaces.
🇺🇸 United States – Remote
đź’µ $68k - $78k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist