
11 - 50 employees
Founded 2015
🎮 Gaming
👥 B2C
Gaming • B2C
Innersloth is an independent video game developer and publisher best known for the social-multiplayer hit Among Us. The company develops and publishes games including Among Us (and related projects like Among Us Story and VR adaptations) as well as the Henry Stickmin series (e. g. , Dig2China). Innersloth maintains community-facing functions on its site — news, dev logs, support & FAQs, modding and fan-creation policies, a press kit, and an official merch store — and actively communicates release plans and updates to its player community.
🕒 October 19
Where this job comes from
Posted on Innersloth's careers page, not through a job board
First seen by Remote Rocketship October 19

11 - 50 employees
Founded 2015
🎮 Gaming
👥 B2C
Gaming • B2C
Innersloth is an independent video game developer and publisher best known for the social-multiplayer hit Among Us. The company develops and publishes games including Among Us (and related projects like Among Us Story and VR adaptations) as well as the Henry Stickmin series (e. g. , Dig2China). Innersloth maintains community-facing functions on its site — news, dev logs, support & FAQs, modding and fan-creation policies, a press kit, and an official merch store — and actively communicates release plans and updates to its player community.
• Design, implement, test, review, and maintain networked gameplay systems • Design and implement state synchronization, replication, prediction, interpolation, and reconciliation systems • Profile and optimize networked gameplay systems for reliability and performance • Implement backend features supporting multiplayer game titles • Contribute to backend infrastructure design, implementation, operations, and maintenance • Debug code issues and implement bug fixes • Develop and improve matchmaking systems • Contribute to server-authoritative security and anti-cheat systems • Deploy server-side applications • Write technical design proposals and review team members’ proposals • Improve processes through retrospectives and feedback • Work with external partners • Review code written by others • Test personal code and assist with testing team members’ work • Assist with application and update deployments across environments • Monitor dashboards and backend alerts for problematic trends • Collaborate with programmers, game designers, community personnel, artists, production members, and external partners • Incorporate technical direction from the Backend Architect and other technical stakeholders • Demonstrate ownership and autonomy while delivering project priorities on time • Use ClickUp and Microsoft Teams responsively and proactively • Attend and contribute to scheduled meetings • Occasionally serve in the Backend Support Rotation for emergent backend issues • Occasionally assist in running regular meetings • Report to the Backend Programming Director
• 5+ years of experience is suggested; strong candidates with relevant games, backend development, or distributed systems experience may be considered without 5+ official years • Excellent knowledge of C# • Excellent knowledge of server-side programming • Experience with version control/asset management systems • Excellent written and oral communication skills • Ability to clearly articulate ideas and suggestions • Ability to give, process, and accept feedback • Ability to collaborate in a team-based, dynamic, cross-functional setting • Highly organized and able to work independently • Strong attention to detail • Experience diving into an existing codebase • Experience with real-time multiplayer games, particularly server-authoritative models • Experience with real-time state synchronization, including physics state synchronization • Strong debugging and investigative skills • Experience creating maintainable, scalable systems and architectures • Experience with or willingness to learn RUDP (Hazel), NATS Messaging, MongoDB, Orleans, Postgres, Redis, Kubernetes, Docker, Multiplay, Linode, and Ubuntu • Collaborative, respectful, and kind approach to working with others • Experience following and refining inter-department processes • Experience working in games, particularly live service games, is nice to have • Comfort with Go and/or TypeScript is nice to have • Experience with low-level network programming is nice to have • Experience designing or implementing skill-based matchmaking algorithms is nice to have • Familiarity with the Among Us IP is nice to have • Education related to the role is an asset but not required • Must be able to work core 10am–2pm PT hours • AI-dependent workflows are not a fit; candidates must demonstrate work, reasoning, and problem-solving without AI assistance
• Full-time work from home • Benefits or in-kind compensation appropriate for the role, including health, retirement, and vacations • Job safety and stability for a few years • Friendly, diverse workmates and partner companies • Local HR companies or subsidiaries may be created to support staff in other countries
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