Lead Unity SDK Engineer

🔥 12 hours ago

🇺🇸 United States – Remote

⏰ Full Time

🟠 Senior

🎮 Game Engineer

👻 Ghost score 10%

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Logo of LoopMe

LoopMe

201 - 500 employees

Founded 2012

📣 Marketing

🤖 Artificial Intelligence

💰 $7.5M Venture Round on 2021-04

Marketing • Advertising • Artificial Intelligence

LoopMe is a technology company that leverages artificial intelligence (AI) to enhance brand advertising performance and outcomes. It offers a range of solutions, such as PurchaseLoop, which uses AI to measure and optimize consumer sentiment and performance in real-time, ultimately driving higher campaign success. LoopMe also runs an Intelligent Marketplace, increasing efficiency and sustainability for advertising partners. The company is recognized for its audience insights, delivering effective advertising solutions across channels, and operates a creative studio for custom ad formats. LoopMe is committed to sustainability, being carbon neutral, and focuses on creating a digital advertising ecosystem that is efficient and impactful, with consumer insights at its core. It collaborates with brands, agencies, publishers, and platforms to improve advertising results.

📋 Description

• Own and operate the entire Unity product surface, with full architectural autonomy and per-platform customisation • Build and manage open source publishing for LoopMe’s Unity packages, applying licensing best practices • Establish and run CI/CD pipelines for the Unity product surface • Drive parity between native iOS and Android platforms through proactive cross-team collaboration • Build generic, reusable tooling that Unity packages across the SDK portfolio can share • Develop and maintain LoopMe’s Unity validator app • Manage Unity license administration across the SDK organisation • Partner with QE on cross-platform testing and support integration partners with clear SDK documentation • Report to the VP Engineering, SDK

🎯 Requirements

• Experience across cross-platform mobile and SDK development — iOS, Android, and Unity — including dependency resolution and wrapping native code and binaries inside Unity • Strong architectural background in modular Unity SDK design: dependency injection, bridging native iOS/Android SDKs into Unity through C/C++, and building Unity Editor tooling • Proficiency in C#, Kotlin, Swift, and Objective-C++ • Track record publishing and maintaining open source software • Working knowledge of licensing and distribution through NPM, NuGet, and Unity Package Manager • Working knowledge of privacy and consent frameworks used in ad tech — GDPR, CCPA, TCF, GPP, COPPA, CMPs, and App Tracking Transparency • Familiarity with ad tech industry practices and client-server architecture patterns • Experience with CI/CD and build tooling such as GitHub Actions, Fastlane, Gradle, or Bazel • Comfort using agentic coding assistants, such as Claude Code, as part of a development workflow • Experience with mobile test automation tools such as Maestro, BrowserStack, or TestRail

🏖️ Benefits

• Remote working • Self-managed vacation (no maximum) • 1 month work-from-anywhere • Healthcare • 401k • Summer Fridays • LoopMe Gives Back • Learning & development support

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