
1001 - 5000 employees
📱 Media
📚 Education
Media • Education
Macmillan is a leading global publishing company and home to a wide range of imprints that publish adult and children’s fiction, nonfiction, and educational materials. Part of the Holtzbrinck Publishing Group, Macmillan also operates Macmillan Learning and Macmillan Education, providing interactive course solutions, higher education content, language learning, and school curriculum publishing across dozens of countries. The company focuses on supporting authors, educators, students, and institutions with world-class content and digital learning tools.
🔥 15 hours ago
🤠Texas – Remote
đź’µ $70 - $90 / hour
⏳ Contract/Temporary
🟡 Mid-level
đźź Senior
✍️ Designer
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1001 - 5000 employees
📱 Media
📚 Education
Media • Education
Macmillan is a leading global publishing company and home to a wide range of imprints that publish adult and children’s fiction, nonfiction, and educational materials. Part of the Holtzbrinck Publishing Group, Macmillan also operates Macmillan Learning and Macmillan Education, providing interactive course solutions, higher education content, language learning, and school curriculum publishing across dozens of countries. The company focuses on supporting authors, educators, students, and institutions with world-class content and digital learning tools.
• Architect core loops, progression models, and level layouts for scenario-driven learning simulations • Develop visual storyboards mapping narrative arcs, character contexts, and branching player choices • Design lightweight mini-games and interactive widgets that complement digital course materials • Break simulations into reusable components, variables, and rule sets to support templatized scenario development • Collaborate with product designers, researchers, product managers, engineers, and content creators to align interactive concepts with learning goals • Coordinate with engineers to ensure game mechanics translate cleanly into production builds • Use AI tools to prototype assets and test game feel during the design process • Produce simulation design specifications, storyboards and narrative maps, playable prototypes, and engineering handoff documentation
• Demonstrated game design craft, with a portfolio showing strong mechanics, systems design, and player feedback loops • Skilled at breaking simulations into reusable components, variables, and rule sets to support scenario templatization • Strong visual storytelling and storyboarding ability, translating complex ideas into narrative arcs and branching paths • Comfortable moving between high-level mechanics design, hands-on grayboxing, and narrative framing as an independent contributor • Engine or framework literacy (e.g., Unity, Phaser, PixiJS, WebGL) sufficient to hand off specs to an engineering team • Experience using AI generation tools to accelerate design workflows • Background in EdTech or education-focused product work • Interest in turning abstract concepts into satisfying, rewarding gameplay loops
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