
51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
🔥 13 hours ago
🌵 Arizona, California, +13 more states – Remote
💵 $82k - $102k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 0%
Where this job comes from
Posted on Mob Entertainment's careers page, not through a job board
First seen by Remote Rocketship 13 hours ago
Still open on Mob Entertainment's site. Checked 57 minutes ago.

51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
• Design, model, sculpt, and texture high-quality 3D character assets for real-time game engines such as Unreal Engine or Unity • Translate 2D concept art and design briefs into fully realized stylized or photorealistic 3D character models • Create high-poly sculpts and optimized game-ready low-poly models with proper UVs and efficient topology • Collaborate with rigging and animation teams to ensure characters deform correctly and perform well in motion • Help establish and maintain consistent visual standards for characters across the game • Mentor junior artists and provide constructive feedback and direction • Participate in character pipeline development and documentation to improve workflow and efficiency • Work with Tech Art to troubleshoot and resolve performance or compatibility issues
• 5+ years of professional experience as a Character Artist in the game industry • At least one shipped AAA or high-quality indie title • Mastery of 3D software such as Maya, Blender, and ZBrush • Proficiency with texturing tools like Substance Painter/Designer • Strong knowledge of human and creature anatomy, clothing, and material rendering • Deep understanding of topology, UV layout, and real-time rendering techniques • Experience working with Unreal Engine 4/5 • A strong portfolio showcasing a range of character work from stylized to realistic
• Profit sharing • Medical insurance • Dental insurance • Vision insurance • 401(k) matching • FSA/HSA • Paid time off • Sick time • Holidays • Parental leave
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