Technical UI Designer – Game Industry

Job not on LinkedIn

🔥 1 minute ago

🌲 North Carolina – Remote

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⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🎨 Product Designer (UI/UX)

🦅 H1B Visa Sponsor

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👻 Ghost score 15%

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Logo of Nimble

Nimble

1 - 10 employees

🎮 Gaming

👥 B2C

📱 Media

Gaming • B2C • Media

Nimble is a company in the computer games industry known for its agility and adaptability. It specializes in developing interactive gaming experiences that appeal to a diverse audience.

📋 Description

• Break features and wireframes into clear, scoped implementation tasks, identifying unknowns and dependencies early • Build and maintain UI in Unreal Engine using UMG and Widget Blueprints • Create UI logic using Blueprint scripting • Architect reusable component systems that remain flexible as designs and requirements evolve • Implement data-driven UI using ViewModels, view bindings, and MVVM principles in collaboration with UI Engineering • Work within established C++-driven UI systems and understand how data moves between game systems and presentation • Build UI accounting for screen sizes, safe areas, localization, accessibility, responsive scaling, and dynamic content • Design controller-first navigation while supporting multiple input methods and platforms • Profile UI performance and understand runtime and memory costs associated with UMG, Slate, C++, textures, and other UI systems • Diagnose and investigate UI hitches and work with Engineering when deeper technical investigation is required • Collaborate with UX, UI Art, Engineering, and Production throughout feature development • Improve workflows, pipelines, documentation, and implementation practices as the team and UI systems evolve • Advocate for player experience while understanding technical delivery constraints

🎯 Requirements

• Professional experience implementing UI in Unreal Engine and UMG • Strong understanding of MVVM, ViewModels, data binding, and separation of data from presentation, or closely comparable architectural patterns • Working knowledge of C++ fundamentals and data types sufficient to understand and collaborate within C++-based UI systems • Strong technical UI implementation skills and understanding of UI architecture and component-based design • Strong knowledge of UI and UX fundamentals, including layout, composition, hierarchy, interaction patterns, responsive behavior, and state management • Ability to anticipate edge cases including localization, text overflow, dynamic content, scaling, changing data, and different input methods • Experience designing UI for controller navigation and other input methods • Experience considering performance and runtime cost during UI implementation • Strong cross-functional communication skills and experience working closely with Design, Art, Engineering, and Production • Professional Unreal Engine experience; candidates should not need to learn Unreal Engine on the job • Experience shipping UI on PC is highly relevant • Experience across console and/or mobile platforms is valuable • Preferred: Experience using Unreal Insights • Preferred: Experience shipping UI on multiple platforms • Preferred: Experience with UI materials, animation, and motion • Preferred: Experience with Figma or similar prototyping tools

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