
51 - 200 employees
Founded 2018
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
đź’° Corporate Round on 2019-01
Consulting • Marketing • Gaming
Second Dinner is an award-winning independent game studio based in California. The company is known for creating fun and engaging games, with a focus on building a diverse team of talented individuals passionate about gaming. Despite being a small studio, Second Dinner has big dreams and is committed to making some of the best games in the world. The company is actively hiring and offers opportunities for individuals who are passionate about their craft.
đź•’ June 27
🇺🇸 United States – Remote
đź’µ $60 - $70 / hour
⏳ Contract/Temporary
đźź Senior
đź—ż 3D Artist
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51 - 200 employees
Founded 2018
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
đź’° Corporate Round on 2019-01
Consulting • Marketing • Gaming
Second Dinner is an award-winning independent game studio based in California. The company is known for creating fun and engaging games, with a focus on building a diverse team of talented individuals passionate about gaming. Despite being a small studio, Second Dinner has big dreams and is committed to making some of the best games in the world. The company is actively hiring and offers opportunities for individuals who are passionate about their craft.
• Create high-quality character, gameplay, and combat animation. • Bring personality, appeal, emotion, and charm to characters through performance and facial animation. • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback. • Rig, skin, and prepare assets for animation. • Implement, iterate on, and polish animation directly in Unreal Engine. • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience. • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game. • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements. • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency. • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards. • Own animation as a discipline from concept through final implementation.
• A portfolio demonstrating exceptional animation work. • Demonstrated strength in both character performance animation and gameplay animation. • Strong understanding of character acting, facial expression, appeal, timing, and physicality. • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback. • Strong rigging skills. • Experience implementing animation content in Unreal Engine. • Comfort working directly in-engine to solve problems and iterate on content. • The ability to independently own a discipline and make forward progress with minimal oversight. • Strong written communication skills and comfort working in a fully remote, asynchronous environment. • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners. • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project. • Comfort using AI-assisted tools as part of a modern game development workflow.
• health benefits
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