Cinematic Technical Animator

🕒 September 29

⏳ Contract/Temporary

🟢 Junior

🟡 Mid-level

🗿 3D Artist

🚫👨‍🎓 No degree required

Where this job comes from

Posted on Side's careers page ↗Side's careers page, not through a job board

First seen by Remote Rocketship September 29

Still open on Side's site. Checked 2 days ago.

Apply Now
Logo of Side

Side

1 - 10 employees

Founded 2019

💼 Consulting

🛍️ eCommerce

🏪 Marketplace

Consulting • eCommerce • Marketplace

Side is

📋 Description

• Design and build scalable pipelines, tools, and systems for cinematic and narrative content • Build and implement cinematic content using Level Sequences, Animation Montages, Animation Blueprints, and Blueprint scripting • Establish workflows supporting gameplay and cinematic storytelling • Implement character animation directly in Unreal Engine, including runtime animation control and integration • Use visual scripting and animation systems to improve character performance, emotional fidelity, timing, and storytelling impact • Troubleshoot and debug animation and cinematic issues directly in-engine • Partner with animation, narrative design, audio, lighting, and other creative teams • Balance technical requirements with storytelling, pacing, and presentation goals • Optimize cinematic systems for performance, reliability, and scalability while supporting creative iteration

🎯 Requirements

• 2+ years of game development experience with recent hands-on implementation experience • Strong Unreal Engine 4 experience, particularly with Blueprints, visual scripting, animation systems, and cinematic workflows • A multidisciplinary background such as Technical Art/Technical Animation with strong animation experience, or Design with strong art/animation experience • Hands-on experience implementing animation in-engine, including Animation Blueprints, Montages, Level Sequences, and character animation integration • Strong understanding of narrative timing, pacing, and cinematic storytelling • Strong investigative, debugging, and problem-solving skills with the ability to diagnose issues independently • Experience contributing to at least one shipped game, ideally one recognized for strong narrative or mission design • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines • Passion for narrative-driven first-person shooters • Nice to haves: experience developing cinematic or narrative pipelines and tools; runtime character control and complex animation systems; optimizing cinematic systems for performance and long-term scalability; understanding how animation, audio, lighting, and narrative systems work together

🏖️ Benefits

• Competitive Salary • Dynamic, multicultural and fun environment • You will be working for the world's leading provider of game services • We empower our people and offer regular progression opportunities to ensure our employees flourish

Apply Now

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