Environment Gameplay Designer

Job not on LinkedIn

🔥 3 minutes ago

⛰️ Colorado – Remote

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⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

👻 Ghost score 15%

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Logo of Sunblink

Sunblink

11 - 50 employees

🎮 Gaming

👥 B2C

📱 Media

Gaming • B2C • Media

Sunblink is a company involved in developing gaming applications, with a focus on creating engaging experiences like Hello Kitty Island Adventure. They provide various services including press relations and customer support for their digital products.

📋 Description

• Design and prototype open-world environments end to end, from blockout through gameplay-ready spaces • Balance visual spectacle with moment-to-moment playability • Define layouts and flow of large spaces, including sightlines, landmarks, traversal routes, choke points, and pacing • Design and implement critical paths, secondary routes, shortcuts, and traversal options for multiple playstyles • Conceive, place, and iterate on Points of Interest, including purpose, encounter structure, rewards, and role in the player's broader journey • Build interactive environmental gameplay such as traversal mechanics, destructibles, hazards, puzzles, and systemic interactions • Rapidly prototype in-engine using scripting, visual scripting, or code, prioritizing playable builds over documents • Present design intent and prototypes to leads, stakeholders, and cross-discipline partners • Incorporate critique constructively • Develop content during iterative, feedback-driven production from rough concept to polished, playable content

🎯 Requirements

• Mid-to-lead level • Demonstrated ability to design large-scale, non-linear spaces, with a portfolio showing both layout and gameplay work • Strong understanding of player navigation, visual communication, and guiding players without heavy UI or explicit direction • Hands-on experience prototyping in Unreal Engine or Unity, including blockout tools, terrain and landscape tools, and gameplay scripting • Proficiency in visual scripting (e.g., Blueprints) and/or C#, C++, Lua, or Python • Experience designing POIs, encounters, or activities and integrating them into a cohesive world • Solid grasp of gameplay systems design, including traversal, combat, AI, and exploration interactions • Ability to balance creative ambition with technical constraints such as memory, streaming, draw distance, and content budgets • Excellent communication skills and cross-disciplinary collaboration experience • Comfort with iterative, feedback-driven development and taking prototypes from rough concept to polished, playable content • Passion for exploration-driven games, with a strong point of view on what makes a world feel worth exploring • Bonus: shipped at least one open-world or large-scale exploration title • Bonus: procedural or semi-procedural tools such as Houdini, PCG, or world-building tools • Bonus: systemic or emergent design background • Bonus: technical art or environment art skills • Bonus: traversal-focused design experience • Bonus: familiarity with analytics and telemetry tools • Bonus: world streaming, World Partition, or level-of-detail strategies • Bonus: contributions to game jams, mods, or personal projects • Bonus: mentoring designers or leading small cross-discipline strike teams

🏖️ Benefits

• 3–6 month initial contract with opportunities for extension or hire depending on project status and work compatibility • Contract position with approximately 30 hours/week; posting also states 30–40 hours per week most weeks

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