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Lead Game Services Engineer

Job not on LinkedIn

🔥 7 minutes ago

🏄 California – Remote

infoinfo

💵 $169.1k - $250.3k / year

⏰ Full Time

🟠 Senior

👷🏻‍♀️ Engineer

Where this job comes from

Posted on 31st Union's careers page, not through a job board

First seen by Remote Rocketship 7 minutes ago

Logo of 31st Union

31st Union

51 - 200 employees

🎮 Gaming

👥 B2C

Gaming • B2C

31st Union is a San Francisco Bay Area studio established in 2019, dedicated to creating highly engaging entertainment with a focus on fan satisfaction. Comprised of a diverse group of game makers, the studio values independence and collaboration, working closely with publisher 2K and parent company Take-Two Interactive, a leader in the interactive entertainment industry.

📋 Description

• Lead and manage backend engineers across US and EU studios • Own the architecture of studio-hosted services and infrastructure, including service boundaries, data models, APIs, and deployment topology • Write and review technical designs and backend implementations for new services and game features • Plan backend work, maintain the backlog, estimate work, and set sprint priorities • Set engineering standards for code review, testing, documentation, and on-call readiness • Align backend roadmaps with studio release schedules • Diagnose, fix, and deploy backend hotfixes • Maintain continuous integration pipelines and deployment automation • Own monitoring, alerting, dashboards, runbooks, and incident reporting • Run the backend on-call rotation and respond to backend incidents • Load test services, fix performance bottlenecks, and optimize service costs • Implement and test failover and disaster recovery • Integrate proprietary studio services with 2K and external platform services • Debug cross-service issues with external engineering partners • Report to the Director - Online Services

🎯 Requirements

• 10+ years of server-side development experience • Bachelor's degree in Computer Science or a related field, or equivalent experience • Led or managed backend engineers on a shipped AAA title, preferably a live-service or competitive multiplayer game • Fluent in C# and proficient in Python or Go • Strong grasp of distributed systems, concurrency, and scalable service design • Hands-on experience with NoSQL databases such as MongoDB or DocumentDB, and Redis • Experience deploying and operating production services on AWS • Kubernetes, Helm, and microservice architectures • Profiling and optimizing distributed systems, including database queries and service calls • Real-time messaging such as MQTT and API gateways • C++ and Unreal Engine experience • Online game systems such as matchmaking, social, progression, commerce, and telemetry • Experience running a live title, including incident response, capacity planning, and cost management • Legally authorized to work in the United States without current or future employer sponsorship

🏖️ Benefits

• Bonus and/or equity awards may be included in total compensation • Medical, financial, and/or other benefits • Reasonable accommodations for qualified individuals with disabilities • Equal employment opportunity and inclusive workplace

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