Intermediate Software Engineer – Unreal Engine 5

Job not on LinkedIn

🔥 0 minutes ago

🇨🇦 Canada – Remote

💵 $108k - $132k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🧑‍💻 Full-stack Engineer

Apply Now
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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

📋 Description

• Build gameplay and engine systems for a new original game developed in Unreal Engine 5 • Design and implement player-facing systems including movement, traversal, interactions, and progression using C++ and Blueprints • Create modular, data-driven gameplay systems supporting rapid iteration and multiple platforms • Collaborate with design, animation, and audio teams to prototype mechanics, tune gameplay feel, and refine experiences through playtesting • Profile and optimize gameplay systems to meet performance and memory budgets • Contribute to stability through testing and debugging • Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers • Stay current with UE5 subsystems including GAS, MassEntity, and Chaos • Propose tooling and workflow improvements and support internal knowledge sharing

🎯 Requirements

• 3+ years of professional experience using C++ in Unreal Engine 4 or 5, focused on gameplay systems • BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field • At least one shipped commercial game featuring the candidate's gameplay contributions • Passion for prototyping, polish, and tight player control and feedback loops • Clear communication and cross-functional collaboration • Comfort with Perforce, Git, or similar version control systems • Familiarity with modern profiling and debugging tools • Legal eligibility to work in Canada and residence within Canada • Pacific-time overlap required

🏖️ Benefits

• Remote-first workplace • Flexible work arrangements

Apply Now

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