
51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
🔥 0 minutes ago
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51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
• Model characters under the guidance of the Art Director and Lead Character Artist, with special focus on anatomy • Implement the overall artistic vision for characters based on designs, concepts, and descriptions • Collaborate with the Art Director and Lead Character Artist to develop an efficient character production pipeline within engine limitations • Design, model, and texture high-quality 3D characters, focusing on anatomical proportions, scale, and skeletal templates • Create character models that convey personality through morphology, silhouette, facial expressions, and related features • Collaborate with concept artists, animators, game designers, and VFX artists to meet or exceed the visual target • Assist with integrating a character development process aligned with creative direction, technical constraints, and production deadlines • Participate in technical and aesthetic problem-solving discussions • Improve workflow efficiency and provide documented feedback for in-house tools • Stay current with industry best practices and trends, integrate them into projects, and share knowledge with inter-project colleagues • Mentor and train junior artists • Perform other ad-hoc responsibilities as requested
• 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience • Exceptional understanding of human and animal anatomy, including form, structure, silhouette and organic movement • Solid knowledge of character modeling, texturing, and lighting for game development • Comprehensive knowledge of a major 3D package such as 3ds Max or Maya • Proficiency with Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, and similar tools • Demonstrated experience designing and developing fantasy characters and creatures • Detail-oriented creation and manipulation of texture maps and strong understanding of UV space • Ability to create characters with finished, rough, or no concept art while fitting the project style • Expertise incorporating characters in Unreal Engine 5 • Advanced material shader systems for characters • Experience with groom (strands) and hair cards for in-game and cinematic characters • Proficiency in clothing and hard surface modeling • Knowledge of animation topology, rigging, and skinning • Intermediate level: 4+ years; Senior level: 7+ years • Compensation based on experience and skill level
• Flexible Schedules & Remote Working Arrangements • People-focused Events & Initiatives • Competitive Compensation • Meaningful, engaging projects • Career growth opportunities • Education & training grants
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