
10,000+ employees
Founded 2001
🎮 Gaming
🔧 Hardware
👥 B2C
Gaming • Hardware • B2C
XBOX is Microsoft’s consumer gaming brand and platform. It designs and sells video game consoles (Xbox Series X and Series S), first- and third-party games and accessories, and operates digital services such as the Microsoft Store for games, Xbox Game Pass subscription and Xbox Cloud Gaming. Xbox also provides PC and mobile gaming access, community and support services, and integrates with Microsoft accounts and other Microsoft products.
🕒 September 30
🏄 California, Oregon – Remote
💵 $30 - $56 / hour
⏰ Full Time
🟡 Mid-level
🟠 Senior
🎮 Game Engineer
👻 Ghost score 10%
Where this job comes from
Posted on XBOX's careers page, not through a job board
First seen by Remote Rocketship September 30
Still open on XBOX's site. Checked 7 hours ago.

10,000+ employees
Founded 2001
🎮 Gaming
🔧 Hardware
👥 B2C
Gaming • Hardware • B2C
XBOX is Microsoft’s consumer gaming brand and platform. It designs and sells video game consoles (Xbox Series X and Series S), first- and third-party games and accessories, and operates digital services such as the Microsoft Store for games, Xbox Game Pass subscription and Xbox Cloud Gaming. Xbox also provides PC and mobile gaming access, community and support services, and integrates with Microsoft accounts and other Microsoft products.
• Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions • Use traditional animation fundamentals to craft stylized to hyper-realistic game motions • Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective • Animate and refine first-person camera motion to support gameplay clarity, impact, and presentation • Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve creative and technical problems • Implement, test, and debug animation in the game engine or proprietary tools • Respond to feedback and iterate efficiently to achieve AAA-level polish • Help identify workflow or pipeline improvements that increase animation team efficiency and quality • Communicate progress, risks, technical issues, and creative intent to partners and leads • Support development of animation standards, documentation, and reusable animation systems
• 3+ years of professional animation experience • 1+ years of professional game animation experience • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality • Experience creating or implementing first-person or gameplay animation • Advanced proficiency with Autodesk Maya • Experience working with animation implementation tools and game engines • Strong problem-solving skills across creative and technical challenges • Ability to work effectively with multiple disciplines in a collaborative development environment • Ability to receive feedback, iterate quickly, and maintain a high-quality bar • Strong communication, organization, and self-direction • Ability to quickly learn and work within an established production pipeline • At least one shipped game title is preferred • Experience working on a first-person shooter is a bonus • Experience with motion capture cleanup, retargeting, or editing is a bonus • Experience with proprietary game engines or animation pipelines is a bonus • Experience mentoring junior or associate animators is a bonus • Interest in participating in previs or mocap shoots, if required by the project is a bonus • Demonstrated ability to take ownership of complex animation tasks from initial direction through implementation and polish • Ability to provide constructive feedback and technical guidance to less experienced animators • Ability to identify risks early and help resolve production issues independently
• Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance • 401(k) with Company match • Tuition reimbursement • Charitable donation matching • Paid holidays and vacation • Paid sick time • Floating holidays • Compassion and bereavement leaves • Parental leave • Mental health & wellbeing programs • Fitness programs • Free and discounted games • Supplemental life & disability insurance • Legal service • ID protection • Rental insurance • Relocation assistance may be available if the Company requires geographic relocation • Incentive compensation may be available; not guaranteed
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.
🕒 September 25
Lead Unity SDK Engineer owning LoopMe’s Unity advertising SDK surface for game and app developers. Driving architecture, open-source publishing, CI/CD, and cross-platform parity.
🕒 August 25
Game Developer creating slot-game front-end software with SpinPlay Games' internal engine. Building JavaScript and TypeScript game systems across the full product lifecycle.
🕒 August 11
Senior Gameplay Designer building multiplayer gameplay systems at Warner Bros. Games, a global media and entertainment company. Collaborating on the next open-world action RPG from the Hogwarts Legacy studio.
🕒 August 11
Senior gameplay designer developing multiplayer features at Warner Bros. Games' Avalanche studio. Designing, balancing, and documenting moment-to-moment gameplay for the team behind Hogwarts Legacy.
🇺🇸 United States – Remote
💵 $69.3k - $128.6k / year
💰 $17.5G Post-IPO Debt - Warner Bros Discovery on 2025-06
⏰ Full Time
🟠 Senior
🎮 Game Engineer
🕒 May 21
Senior Game Engineer - Graphics creating expressive gameplay experiences for a multiplayer game. Collaborating with artists and engineers to drive visual quality in Unreal Engine 5.